Aspiring Independant (a.k.a. not employed to do anything I should mention here) Massachusetts born, Yorkshire based builderGeek.

Report RSS A Sinister Turn - Hard

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(this is my first - and probably only - attempt at a Starcraft 2 mission guide. it's been sitting on my desktop for awhile and leaves a lot up to the player's judgement)

  1. select all your Probes and send them mining, then pick one out and have him warp an Assimilator and the two suggested Pylons. whenever you've got an Assimilator start collecting as you need
  2. Hot Key your Nexus and remember to keep producing Probes and Pylons until you have the resources "just in time" for whatever you're building. Rally your Nexus on the minerals
  3. select your Gateway and Rally to the spot that the evil Stalker will appear. Hot Key your Gateway and begin building Zealots
  4. select and Hot Key your Forge. research Ground Weapons, Shields and Ground Armor as you can (do not queue these things as you'll want the resources to be available - start them `just in time`)
  5. when the evil Stalker finishes talking you should have two Zealots. these two guys should take him easily with help from your Photon Cannon (if you only have one Zealot the evil Stalker will probably get through his shields but do no Hit Point damage)
  6. when you've got three Zealots send them to the Robotics Facility (put the depleted shields guy in back) they should take it fine so Waypoint them back home
  7. as soon as your Zealots are through the Stalker's (?) shields; waypoint a probe to build a Pylon behind the Robotics Facility. Hot Key the facility now (don't wait for it to power up) because you'll want to pump out Imortals as often as possible (up to a total of 10ish) but not at the expense of Dark Templar - start watching your Supply usage and remember to Rally to your base
  8. when you have four Zealots take the Dark Templar Shrine and waypoint another Pylon behind it
  9. Maar should be up and doing his emo prophesying by now. put your Immortal (with hardened shields) in his way with your Zealots and Photon Cannon ready to help once Maar is Aggro'ed
  10. by the time you kick Maar, your base should be ready for the home stretch - train up a total of six Dark Templar while upgrading and adding Immortals. you'll porbably need a few more probes and maybe a second assimilator
  11. [skip this step if you want the speed run] use your Dark Templar to whittle down the base to the east. do not engage anything until you absolutely have to - make the defenders chase you out of detection range and stick to the north so that you can wipe out the Nexus and probes. you'll probably end up with just the Photon Cannons, a few ground units, and the Void Ray defending the base. smash it with a force of about six Stalkers and whatever Dark Templar you have. send in a Probe to build a Pylon. if you go for this; you'll enjoy a force of about ten Immortals plus your remaining Zealots to defend your base. as long as you kite anybody who is getting hurt you should be pretty stable with just these guys against whoever
  12. gather six (four will supposedly work) Dark Templar and wait for Maar to pass - then charge into the patio where th preservers are. you'll get hit byt the cannon and defenders but enough of your guys should hake it in. avoid Maar at all costs while doing these last steps
  13. bring the south and east prisions down to their last few Hit Points. you can move your `extra` Dark Templar off to the south and have them Hold Position there if you want
  14. with all of your Dark Templar; attack the north west prison from the south, waypoint half of the Dark Templar to follow up with attacking the East and then the South. waypoint the remainder of them to do it the other way around
  15. when you pop the first cell (or any cell) Maar will respawn. since you only need one (or two) hits to break the other two cells Maar shouldn't be able to stop your guys
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