We are a small, 2 person dev team currently working on a simplistic sidescrolling puzzle game. We will post updates on our progress regularly, though we are currently in a very early stage of development. We are willing to listen to ideas from the community, and incorporate them in our game as we see fit. Constructive criticism is also very much appreciated, as we are always looking to improve ourselves and our game.

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Hey all,

A quick little introduction to explain to you what exactly we mean by "a simplistic sidescrolling puzzle game". For this introductory post, we simply want to talk about gameplay and the puzzle elements to give you an understanding. Basically, you're a shape. That's it. Pretty simple stuff, huh? But that's not all. There are four shapes, each with their own unique abilities designed to help it (or you) get through the puzzle. For example, a square can jump across large gaps, but fails to get very far vertically, whereas a rectangle will be able to jump rediculously high vertically, but can only get across the smallest of pits.

Switching between these shapes is not as easy as you may think, though. Rather than being able to change all willy nilly whenever you need (that'd be far too easy we thought) there are "shape changers" (an official name for these will come into play later down the line) that are scattered thoughout the level. These are activated by default and will transform you into the shape indicated by some form of hologram above each shape changer. These changers can be placed in the most convenient of places, or unfarily hard to reach. They could never need to be used, but rather be used as an obstacle, changing you into something you don't want and forcing you to find another way around. Or they could simply be a decoy, drawing a player towards it and then not actually being useful in any way. The possibilities are pretty extensive. There will also be certain objects or tools or whatnot in the game that can only be utilized in the game, such as pullies and buttons. Levers may activate moving walls, which will block your path to the exit. Better find a detour then! You could come across a deactivated shape changer that you need to continue, causing you to go back and find a different path simply to activate it so you can carry on throughout the level.

Hopefully you can see the limitless potential for unfairly challenging puzzles, and we hope you decide to support us through all the bugs, glitches, and whatever else may occur throughout this game's development.

Thanks for your time,
The Green Mercury Dev Team

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