Hello! Not much to say... My name is Giles Ruscoe, im a 3D modeller from England and im working on the mod "Iron Horizon" for HL2. If you have any work for me or are need to get in touch please PM me here or email me

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Hello and welcome to another blog post!
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Sorry if this blog is badly written and lacking, i just spent an hour writing it in detail only for it to get deleted! :(
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It's been a hell of a busy time here at Iron Horizon as we have taken on alot of new members and have started to really push the boat out in order to get things moving faster for the mod. We've also setup our forums, and our actual website is in the making, please check out our forums here: Ironhorizon.uruproject.com
The main focus for me over the last two weeks has been character modelling and development, its been a great chance to work closely with some of our talented story artists and our lead concept artist Alex, who has done a great job at capturing the feel for the characters laid out by our story artists.

In this blog post my aim was to go through the basic levels of design used for creating one of the characters i have been working on, please note this character is not yet finished i need to change alot of things on him :) so, without further adew..

Concept art drawn by Alex is the starting point, as he drew it without a head, i look the liberty of adding one for him:


From this i made a low poly base mesh, but sadly i dont have any pictures of that at the moment!

After the base mesh was complete i started with the base clothing sculpt in mudbox

After this i modelled other clothing pieces such as googles, belt and boots, here are the goggles untextured:

I then slapped some basic textures on the model and added the accessories onto it:

It didn't take long to realise that i hated the belt and the boots were fucking huge, i also noted it would take a while to texture the goggles.

Next i did a quick sketch over of things on photoshop with my tablet to get a rough layout of the other items needed to be modelled:

Next step, i added some new boots and a new belt!:


Next up was trench coat and boots, and a heck of alot of mesh collisions to fix:(

And finally finished those damned goggles;)

Here is the end result of what i've done so far, since recording this ive fix all the collisions on the coat, fixed the texture issues on various things and redid the normals on the boots, still alot to do on this model, also notice the character now has a beard, which i did not texture at first as the concept drawing had the head of Anold Shwarzenegger... :P


Character Turntable - Wip textures video - gilesruscoe - Mod DB

I hope this blog update was a good insight into how i develop character designs and build on them piece by piece.

Check back soon for more updates!:P

Giles Ruscoe
Lead Modeller - Iron Horizon

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