Avid problem solver, developer, tinkerer and creator of CovertEngine

Report RSS CovertEngine Desert Landscape

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I've been playing around with my engine for a bit, just having fun as oppose to developing. Thought I'd share a few screenshots. Been playing around with the instanced foliage painter using the deferred render pipeline instead of the forward rendering pipeline.

Desert landscape in CovertEngine

The terrain is a pseudo random fractal generated tessellated mesh. The scene uses height offset fog and a bloom filter with high exposure as well as cascaded shadows.

CovertEngine Desert Landscape


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