I sorta got a thing for making ridiculous Doom mods lmao

Report RSS GamingMarine's Arsenal v1.2 Information + GM's Arsenal Will Be a Separate MOD

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In the past few months, a FUCKTON has been revealed for Brutal Doom v21. Unfortunately, all of these new features will force me to completely remodel GamingMarine's Arsenal.

But the I got an idea.

What if GamingMarine's Arsenal was its own separate MOD? That could keep players from having to switch from v21 to v20b each time they want to play my MOD!

So, yeah, much like Project Brutality and Insanity's Brutality, GamingMarine's Arsenal will now be it's own MOD. This hasn't been pulled off yet, so I won't be able to release any test builds for a while.

EDIT: My mind's now in the air about that. I don't know whether I should keep my new idea, stick with GamingMarine's Arsenal being for v20b and include v20b with the MOD, or remodel the MOD to work with v21.

In the meantime, let's go ahead and show some of the major new features for v1.2, the most notable being the new weapons.

A TON of new weapons have been added. Let's go through them all.



The Sledgehammer

The sledgehammer from Doom Nukem will now randomly replace the chainsaw (Reworking some sprites for the chainsaw's alt fire, BTW). While its primary fire is rather weak, the alt fire makes the sledgehammer be thrown down the middle, doing lots of damage.

If THAT wasn't enough, the damage that the sledgehammer does can be affected by picking up a berserk pack/demon rune.

Screenshot Doom 20170503 170250


The AA12 Automatic Shotgun

Former sergeants now have a random chance of dropping an AA12 automatic shotgun. This weapon was pretty old, so I'll have to clean it up a bit.

Stats

  • WEAPON TAG: AA12 Automatic Shotgun
  • SINGLE CLIP = 20 shells
  • PRIMARY: Chain of bursts (Depends on how long primary fire button is held down)
  • SECONDARY: Single burst

Screenshot Doom 20170503 170304


The Lightning Gun

The lightning gun from Brutal Doom 64 will now have a random chance of replacing the plasma rifle. It acts pretty differently from the original and can slow down your game, but it's worth using nonetheless.

Stats

  • WEAPON TAG: Lightning Gun
  • SINGLE CLIP = n/a
  • PRIMARY: Fires a long electric charge (Depends on how long primary fire button is held down)
  • SECONDARY: Fires an electric ball (May contain splash damage)

NOTE: This weapon can slow down your game to a crawl. Worth using if you have a very powerful device

Screenshot Doom 20170503 170313


The BFG 2704

This weapon was previously used in the Doom press release beta, but was changed due to the fact that it slowed down older computers. Now that this weapon no longer does such and randomly replaces the BFG 9000, it can now be enjoyed again. Keep in mind that this eats up a lot of ammo.

Stats

  • WEAPON TAG: BFG 2704
  • SINGLE CLIP = n/a
  • PRIMARY: 40 projectiles fired at once
  • SECONDARY: Single giant BFG ball fired

Screenshot Doom 20170503 170326


The Unmaker

What the fuck is this!

That's right, the unmaker from Doom 64 also randomly replaces the BFG 9000 and NOW has its own ammo that'll recharge overtime! Oh, and it also has an alt fire.

Stats

  • WEAPON TAG: Unmaker
  • SINGLE CLIP = n/a
  • PRIMARY: A single rail is fired (5 rails per second)
  • SECONDARY: A much more powerful rail is fired for the price of 10 ammo

Screenshot Doom 20170503 170340


Remember how the MG42 (A.K.A. Hitler's Buzzsaw) couldn't be obtained from v1.1 onward?

Unfortunately, it was impossible to bring back without removing the code for the Nazis being in MAP32/custom maps. Not that it really matters anymore, since the new weapons for the BFG spawn will DEFINITELY keep the MG42 from spawning.

The MG42 CAN be obtained by cheating again, and it's now the only way to get it. I guess we could consider it an Easter egg of sorts.

Wait, did I just reveal a new Easter egg?

Oh shit.


Other Notable Changes

There's still a bunch of more changes that can't be noted here without having to record my screen. Here they are:

  • A new bobbing movement has been added to all weapons
  • The pistol's reloading segment tweaked
  • The classic explosion sound from Half Life makes a return

That's currently all that's been changed, but, trust me, I will make more changes and list them in the future.

There's currently no planned release date for v1.2 just yet, but I'll try to finish it before v21 comes out.

Stay tuned!

-GamingMarine

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