Currently working on Sins of a Dark Age over at Ironclad Games.
Bridged the gap? What the hell does that mean? Valve has accomplished animators from Pixar and a dedicated team for SFM content, they eat storyboards for breakfast. Get out of here!
That is a rather biased comment, friend.
I saw your comment about FlameOmega and I found it kind of amusing, I didn't think he'd be that type of person but it's really no shock to me. Almost 80% of the weapon animators that came from the source modding community seem to share the common trait of having an ego complex or something bizarre like that, I know what it's like myself as I used to animate weapons.
I'm glad you guys are still going at it despite the hardships. Those screenshots look amazing.
those kicks look pretty slow giving it not so much of an impact imo with the exception of that finishing kick.
April fools everybody, April fools.
I don't suppose you need an animator for your upcoming project do you :)?
Very cool, sweet new weapon models, glad to see you guys are still making progress!
Dude what the ****, That is the most ridiculous thing I've had the chance to read. Cryengine does not suck just because demotivated developers with wild ambitions give up on their project.
Switching to Cryengine was the best course of action for the mod not only because Source engine does not support the advanced and large STALKER like world that they hope to achieve but because they had to start from ground zero when Jlea's hard drive crashed. Now the project is kicking even better than before with content being made and implemented quickly as well as not having to put up with Source's gimmicks.
Face it, Source is aging and way too primitive to work with, it puts off so many great artists just because of all the quirks it takes just to get a simple model and texture in the game while furthermore there are so many bugs and problems that one may face due to how unstable the engine is *All of this is being said from experience, mainly the 2-3 years that Jlea has been working on the project as a source mod.*
If you truly appreciated the project you wouldn't be upset, You'd be happy that they were able to take this giant step forward with a chance to actually accomplish such a grand scale project.
Raindrop is the one that started over, Ivan's Secrets has already made more content than it used to have.....
Raindrop is a case of them not making up their minds on what engine they want to use, Ivan's Secrets has been making progress and they've been posting videos on their youtube channel, furthermore the switch to cryengine 3 supports the stalker-esque world they're aiming for.
I am 100% sure that the hands are from CSS, they're just reskinned with an abysmal texture that doesn't fit ontop of models/releases from gamebanana, I hope you're giving the appropriate credit where it's due otherwise I might label you as a thief due to the past incident where you completely copied off an old hud base from Ivan's Secrets.
Rather strange how you said there was no point in reanimating the weapons yet you're doing it anyway.
When did stating an opinion which could also be used as potential criticism become trolling? I hate people that are so quick to defend when they think every game made is absolutely perfect and has no flaws.
Can I animate it?
That doesn't mean you shouldn't be adding some visual flare to it.
Yes because when someone is criticizing something and you don't agree with his opinion he MUST be trolling, they're ALL trolling you.
PS: you should try and figure out what the actual definition of trolling is instead making yourself look like an idiot getting all defensive because you don't agree with someone.
I remember messaging you guys more than a year ago saying I wanted to animate the mod, hah, good times right? *gives you an extremely depressive look followed by a long sigh*
I don't mean to be offensive but that reply is seemingly smug as hell.
He's grabbing a magazine from his vest which is a resistance outfit, the reload animation is about 45 frames, I had to fit everything to fit the really small framelimits of HL2 so it doesn't interfere with the existing gameplay/reloading times since they're really quick which is why it seems awkward. These animations are also really old and may possibly be tweaked.
Good job stealing concept art from Operation Black Mesa.
You ******, You stole this from Operation Black Mesa.
Is The Rising really dead? That'd be a a huge shame really and a complete waste of resources, I feel as if my leg is being pulled here.
git back to working on the game instead of advertising for facebook likes :(((((
Because it doesn't really bring anything new to the table, it's really generic, there's no direction in the level design and the quality of all the assets/maps are mediocre at best though this is kind of the tip of the iceberg.
Of course most of the people on moddb has low standards and will probably whiteknight something they think they like starting by downvoting my comment because you can't really deny the fact that it's true whilst being entirely my opinion this mod could have been way better.
he only does it once, i couldn't think of anything better for the draw_first animation on the revolver
stupid jlea used the actual fire anim for the dryfire what a big nerd
Now that was just one hell of a low blow, unnecessary and uncalled for. Saying something is bad is also counter-constructive when you should just point out the rights/wrongs to make everybody's lives easier and on the road to making something better.
Lastly, most of my work for this mod was really old and placeholder and the makarov was not animated by me.
You'll be eating your own words upon the next video.
TADA it's all placeholder **** that you won't even be seeing a month from now