A large male feral wolf with long, thick black and crimson fur that loves playing older games including doom, doom 2, hexen, heretic, Half-Life, Unreal and Unreal Tournament.

Report RSS over powered enemies

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I can for one say I know some who dislike enemies of any type that are over powered from the start, double and triple damage dealing to the player when they have not even got very far into any game or modification. I have seen this done too much in plenty of games throwing over powered enemies at you for a false sense of difficulty within. The way I look at this is the way they throw difficulty at you instead of say just doubling the amount of enemies and keeping the health and weapon damage the same as the players. I am sure some of you will say it's stupid and some of you will simply say I'm a cry baby cause I see it how I do but I'm not, i'm just saying that it's a false sense of difficulty. I would rather throw enemies at you by the dozen then force you to take down insanely strong enemies throughout a game just so I slow you down or kill you off with insanely heavy health enemies that can hit you for two to three times the damage your best weapon can actually do. It is probably just be but I really think if game companies and developers took this route it would change things up and probably for the better of the actual players who enjoy those type of games, even just adding a modification that gives those who love the opposite game play style would be a good option specially for those who don't feel like having full blow warfare and just want to chill out with a few friends for some casual gaming fun and not a constantly getting killed slaughter fest.

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