Ether: A catalystic agent in the making of stardust.

Report RSS Why JavaScript will be King Of Indie Development [Part 2 of 3]

Posted by on

Why JavaScript will be King Of Indie Development [Part 2 of 3]

2) WHAT IT’S DOING

JavaScript and its transporter AJAX are the workhorses of the internet – so much so that HTML5 files can be reduced to two tags: <!DOCTYPE> <SCRIPT>. Offline JSON is the major inter-program shunt for porting languages. The last decade added to all of this with the provision of improved markup in CSS & SVG and dynamic graphics frameworks like JQuery added real spice. On top of this interface MVC’s and Cloud CMS frameworks have come on in leaps and bounds. And in recent years we have seen the rise of JavaScript Servers that shunt gamer information at bullet train speeds. In addition a lot of localized indie Web Developers, have been pushed out of the market by build-your-own-websites, recession and clouds. Many of them seen web 2.0 as the end result for text/image presentation and you all know there are mainly three sites to get tons of video and inspirational content - TED.com is one of them. Their hearts are telling them to head to Gaming and with Unity5 the top-end choice for JavaScript its perfect now and poised for the up-and-coming paradigm shift.

2b) CURRENT WAVES IN JAVASCRIPT GAMING

HTML5 and JavaScript/ECMA development is as much about games as open-sourcing the video player. The Canvas element is dynamic and full-screen capability is there. CSS3 takes the styling and positioning to a 2D gaming level though physics-like effects need to be rendered as images, client-side JavaScript can animate and run one player games. Client-side JavaScript Servers are popping up and they work at bullet-train speeds - meaning less servers need buying and/or leasing. WebGL 1.x seen the arrival of a new Web 3D standard. It is based on the OpenGL language and will be the bridge for OpenGL coders to web-based gaming. JavaScript Web designers are sucked in to keep the servers open as well. The current generation of OpenGL 1.x lacks some bells and whistles but it is just about to jump to the next league.

Etherflows [PART 3 TO FOLLOW]

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: