Average disciple by day - Roller disco champion by night... In other words: I'm just a gamer-guy in my early twenties doin computer science both private and job-related. But I'm not speaking about myself. WE are a team of three good friends each with different computer literacy currently working on a Shoot'em up game for PC. The goal of our work will be an action packed Shoot'n'Run based on the model of classic side scrollers like Abuse. Even though the main focus will be the fast close combats a la Metal Slug, we don't wanna save on story and atmosphere. Currently I do game design and programming. One of ma friends, who trains as game designer at games academy here in berlin, is our artist and does the level design. Last mate helps us with sound design and every now and then comes up with sum good ideas. Only part missing is a game composer, 'cause we know s**t about making music.

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This pic shows you another design of the common trooper with a bunch more pixel. We are currently designing our first character sprites with several detail lvls to see which style fits best. This change however, even if it looks more detailed and simply "better" for a few people, we dont think this sprite will take hold, 'cause we already agreed at the beginning that the very first design we made for the figure is, UNTIL NOW, the best conception for our game. But who knows what will come..

Pixel Lvl

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