I really don't know if you're just trying to create nice models as an art form, or if you're trying to create game units. Because not even the SCII engine will run with the models that you make. May sound ******, but if you're trying to create game units, I think you missed the chapters regarding poly counts and stuff. As art forms though, your models and textures are the best I've ever seen, fractalsponge level on a slightly lower poly count. Just ******* kills me that all this **** is 100% unusable for any RTS game, because it's so good.
Yeah my Kedalbe turrets were built a loooooong time ago. The dual heavy turbolaser turret of my Keldabe has 542 triangles, which is used 6 times on the model, and the heavy dual ion cannon has 512 triangles, which is used 4 times on the model. Admittedly, still way to much, but I have since then (4 years ago) been much better with my turrets poly count. Worth noting that for Empire at War, in order to create a shadow mesh the mesh has to be copied, so it's technically twice the tri count, but the game doesn't render the shadowmesh itself. I've absolutely been guilty of creating turrets way a to high poly count in the past though. Worth noting they're not used that much on the Kedalbe, 4 and 6 respectively, you go wayyyyy crazier with the turrets. (which I love, since I'm kind of a turret-freak, alas the game I mod restricts the amount of turrets one can use)
I want to mention again that this isn't in any way meant to discourage you from creating what you love, I just wanted to voice the critique that I think is fairly valid. Happy modelling!
Well technically there isn't a "restriction" but since you can just place hardpoints bones anywhere on the model, the choice to put turrets there instead increases the poly count by a lot. On a lot of my models turrets are a large part of the poly count, therefor there's say a soft-restriction, since you don't want to push the poly count to high. Then again I'm a sucker for turrets and I mostly ignore the limit of reasonable polycounts anyway :)
I think the base for the turret is a bit bulky on the heavy dual turbolasers. Seems like you can't see much of the base in the movies and on the studio model.
Here's the best photo I could find at the moment: Google.com
Seems like they just sit there hanging off the hull.
In the behind the scene Space Battle clip you see that the Heavy is on a cylinder base mounted just like real turrets (i did that too, you just won´t see it)
Also you can see that it is indeed those same triples on the bottom: Dropbox.com
Sorry for the terrible quality I'm at work where I have to use internet explorer taking screenshots from a you tube video and the highest quality it can take is 720P. Look on you tube for the Star Destroyer super cut which has every scene a Star Destroyer is in from all the movies including every shot in Rogue one.
I think like in the fourth picture the back is tapered at less steep of an angle and the bottom kind of tapers up to meet in the middle. You can keep it how you want that was just the biggest difference I noticed between the movie version and yours is the shape of the back.
I believe Elratie's going to do a mark II after the ISD-1 so you should see some octuples on that. Imperators weren't known for torpedoes and missiles so I wouldn't expect any armaments like that.
for the ISD II and other bigger ships i plan to do where octuples are present sure (wonder wich ships that are *hust*). Concussion launchers are already present on the Victory, Kontos, Fulgor and Intersector.
Striker11 next ships after the ISD will be small ships again.
I really don't know if you're just trying to create nice models as an art form, or if you're trying to create game units. Because not even the SCII engine will run with the models that you make. May sound ******, but if you're trying to create game units, I think you missed the chapters regarding poly counts and stuff. As art forms though, your models and textures are the best I've ever seen, fractalsponge level on a slightly lower poly count. Just ******* kills me that all this **** is 100% unusable for any RTS game, because it's so good.
Turrets look epic.
That did let me smile, thanks ^^, game models for space sim :p the 3 new turrets are:
Heavy Dual TL top right: 780 Polys/ Triangles
Heavy Dual IC top left: 610 Polys/ Triangles
Medium Triple TL outer left: 672 Polys/ Triangles (under 600 without stripes on barrels)
Thats around half the count for the turrets i made before and half the poly/ triangle count for the Keldabe turrets you made ^^
Yeah my Kedalbe turrets were built a loooooong time ago. The dual heavy turbolaser turret of my Keldabe has 542 triangles, which is used 6 times on the model, and the heavy dual ion cannon has 512 triangles, which is used 4 times on the model. Admittedly, still way to much, but I have since then (4 years ago) been much better with my turrets poly count. Worth noting that for Empire at War, in order to create a shadow mesh the mesh has to be copied, so it's technically twice the tri count, but the game doesn't render the shadowmesh itself. I've absolutely been guilty of creating turrets way a to high poly count in the past though. Worth noting they're not used that much on the Kedalbe, 4 and 6 respectively, you go wayyyyy crazier with the turrets. (which I love, since I'm kind of a turret-freak, alas the game I mod restricts the amount of turrets one can use)
I want to mention again that this isn't in any way meant to discourage you from creating what you love, I just wanted to voice the critique that I think is fairly valid. Happy modelling!
Ah didn´t know there is a restriction to turrets for EAW and i didn´t see it as discouraging, thats why i smiled when i did read you comment ^^.
I would say the real art is not go high with polys but still looking good, harder then someone would think.
Well technically there isn't a "restriction" but since you can just place hardpoints bones anywhere on the model, the choice to put turrets there instead increases the poly count by a lot. On a lot of my models turrets are a large part of the poly count, therefor there's say a soft-restriction, since you don't want to push the poly count to high. Then again I'm a sucker for turrets and I mostly ignore the limit of reasonable polycounts anyway :)
hehe ok good to know
The big *** turrets on top look funky as hell, where did fractal get the idea for the top left one i wonder.
From the original Devastator model for the first movie
I think the base for the turret is a bit bulky on the heavy dual turbolasers. Seems like you can't see much of the base in the movies and on the studio model.
Here's the best photo I could find at the moment:
Google.com
Seems like they just sit there hanging off the hull.
In the behind the scene Space Battle clip you see that the Heavy is on a cylinder base mounted just like real turrets (i did that too, you just won´t see it)
Oh so the whole part of what we see rotates? It looks like the top half of the turret rotates independently from the bottom half.
Yes the entire turret rotates and the barrels move seperatly up/down
Here's some more shots of the dual turrets:
Dropbox.com
Dropbox.com
Dropbox.com
Dropbox.com
Also you can see that it is indeed those same triples on the bottom:
Dropbox.com
Sorry for the terrible quality I'm at work where I have to use internet explorer taking screenshots from a you tube video and the highest quality it can take is 720P. Look on you tube for the Star Destroyer super cut which has every scene a Star Destroyer is in from all the movies including every shot in Rogue one.
thanks already made some myself ^^
I think like in the fourth picture the back is tapered at less steep of an angle and the bottom kind of tapers up to meet in the middle. You can keep it how you want that was just the biggest difference I noticed between the movie version and yours is the shape of the back.
Any chance we'll be seeing the octuple super heavy batteries or proton torpedo/concussion missile themed weapons?
I believe Elratie's going to do a mark II after the ISD-1 so you should see some octuples on that. Imperators weren't known for torpedoes and missiles so I wouldn't expect any armaments like that.
for the ISD II and other bigger ships i plan to do where octuples are present sure (wonder wich ships that are *hust*). Concussion launchers are already present on the Victory, Kontos, Fulgor and Intersector.
Striker11 next ships after the ISD will be small ships again.