I'm an indie developer making Do It For Square. And I like to eat chicken. Sometimes I do both...

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So I was just chatting to some supposed indie expert. Won't name names but let's call him Ben. Ben's a nice name. Anyway I tell Ben about my game, what I'm trying to do. The guy shot me down. Saying I shouldn't do this, that, and the other. Can't do this because this developer didn't do it, other games haven't done it, it's risky, it's a crap idea.

I thought indie could act in their own frameworks. We can be risky as fuck if we want. There's no restrictions (apart from your own expertise of course). I don't know. Maybe I'm young an naive, and this is my first game I'm developing. But I don't feel I need to follow the formula others have taken before me.

After all if we all did that, we would all be the same ;)

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BillyGoatGames
BillyGoatGames - - 3 comments

I agree with you 100%, and it seems like he is pushing what he thinks the game should be on you instead of you taking your idea and developing it yourself. I mean, feedback about some things is fine, but if he's telling you that you shouldn't do things because it's risky or other developers wouldn't do it then that's a laugh ha. Especially since this is your first game, even if some things could do with a Rethink, that's part of the process aye? :)

I really like this quote from a lecture i heard ( more of a paraphrase )

"It doesn't matter if you fail. Because if you do, you will learn something you couldn't have learned any other way".

Good luck with your project :)
Billy,

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EdWulff Author
EdWulff - - 11 comments

I shall keep that quote in mind. Thanks very much!

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