Hi and welcome. My name is Dennis "Duruk" Schenkel. I have been Modding / designing since 1999. Started as Project Leader for SAS Into the Lion's Den (1999-2002) for the Unreal Engine. 2001 Gamepsy Mod of the week. 2002 Invited for Unreal Mod Summit at Epic Games HQ. 2003-2006 Designed and hosted Neverwinter Nights Custom world. 2008 Won Intel® Crysis Mapping Contest in category Creativity (Multiplayer). 2009- till 2010 worked on half hour simulator demo - September 2011 Awarded the second place in the design competition "Think inside and outside the box" (over at Crydev.net) - November 2011 Awarded first place in the "10-Year-Old Brother" Challenge." - March 2012 Awarded runner up in the "Story Telling Level Design Challenge 2"
Posted by Duruk on Nov 2nd, 2011
I'm really happy to annnounce that I have won the "10-Year-Old Brother" Challenge.
The goal of the competition was to create an Underwater City with a Battletower of 5 boss levels.
The punch line is that it would be judged by a bunch of 10 year old, so it had to appeal to a certain age group.
It was the first time I joined and won a competition that was intended for multiple game engines and where proffesional level designers where allowed to participate as well. While most of the entries where created with the UDK engine, mine was the only one created with the CryENGINE3 .
I also want to point out the great entry from Warren Marshall (Level Designer from Epic Games) who sadly didn't had the time to complete the entry within the 22 days timeline.
Global warming caused by an alien invasion flooded the earth. The surviving humans have fled into the mountains or are living in cities made from ships. Our hero arrives in a submarine and its your task to finally get rid of the 5 Alien bosses and save the earth before they attack the last surviving humans. After you defeat the first boss the second boss spawns on the second tower and so on.