I am a professional DJ using Cubase Studio 4 among with several VST's. I am a young and healthy man living in Belgium. I love my friends and I spend my freetime either with my friends or modding and playing games.

Report article RSS Feed 27/12/2009 18:12

Posted by djjonastybe on Dec 27th, 2009

I am reporting my current progress as of now. However you might think this does not affect gameplay much. This is the start and the base of a good mod.

When making a map in Hammer you can now use my custom made vrad.exe, which allows to compile maps up to 1000000 polygons. I have not tested this if this will work. To select this vrad.exe you will have to go into your Hammer options. I did this because the source engine had a limit of 70000 polygons if i am right. Now if this is going to work is up to you to test.

I added a new npc which is based of the classic zombie we know. This zombie is called npc_citizenzombie. You can place it where-ever you like in your map and it will randomly choose a model on spawn unlike all other npcs. Don't worry about the torso bug or the headcrab when killing this npc. It is all fixed.

I also added the ability to drop weapons. There will be five buttons like in ZPS. There will be 5 weapon slots:
- Melee
- Secondary
- Primary
- Explosive
- Tool
This will allow the player to carry only one weapon at a time for each slot. So you will have to carefully pick a weapon for each combat environment you will encounter. And every weapon has its own way off let us say bullet usage. Some weapons are depleted faster than another.

I slowed down the player speed a bit so the player can't simply be a superman. Carefully choose your movement when you move.

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