#HackSundays is occuring because we've come in over the weekend, firstly to finish off a client project, secondly to start a new one, and thirdly to try and squeeze as much of our own games dev time in as possible. For those of you expecting a blog about game #3 - Tides Of Turmoil, that will have to wait. In the meantime I'll bring you up to speed with with the latest DigiVoodoo wizardry to come out of the e4f - our incubator at the Birmingham Innovation Campus.
Nik and Scott (both 3D) along with Alexi (2D) have been mad at work on our three game prototypes, generating as many art assets as possible in two weeks (we're aiming for playable prototypes in 4 weeks, pre alpha for Launchconference.co.uk)
They're almost done, we also have a new dev joining us on Monday who is going to be working on the programming side of the three prototypes in Unity. I myself have been researching the metrics we want to track in the free pre-alpha versions of the games. For those of you who are thinking 'metrics in indie games?' I say to you:
Yes. Metrics. In indie games.
Why? Because there are free tools such as gameanalytics.com which will help improve the quality of our game in the early stages of development, tell us whether people are interested in the ideas and mechanics or not, and help us track, analyse and respond to data in order to improve the design of the game.
Hence the whiteboard, start-up stickers and hoodie. Essentially, we're on target for the week 2 sprint, you'll have something playable on your PCs soon. Stay tuned amigos.
Mike
Designer
DigiVoodoo