The update 1.6 includes
-Fixed collision bugs
-Using the blood attack now takes health points each time
-Removed the pre-render cinematic between floors (it only plays the first time)
-Posters , crates , blast doors and more assets added to the floors
-Biological walls can now be seen in the upper floors
-Increased Walk Speed
-Changed the way that checkpoints affect life (if you get to the exit with more than half of the health bar, you start the next floor with all your health bar , if you got to the exit with less than half of your life, you start the next floor with half of the health bar)
-Increased overall difficulty of the levels and enemies
-Levels 10 and 11 are completely re-design
-Now the enemies generate in a random way in some floors
-Holes in the story have been patch
-Added scripted scares moments
Some images