My name is Chris! I come from the land of snow and losing sports teams, that's right Buffalo,NY. I've been working on game related projects off and on over the last 12-13 years. During that time I have dabbled in: Level Design,3D Modeling, snapping pictures of random things in the real world to turn into textures and anything game related that jumps out at me. I enjoy Tim Hortons Coffee as it fuels me up for long hours of game design/development. Some of my favorite Genre's are: Sci-Fi:Anything space related catches my attention. Suvival Horror: Gotta love Resident Evil series! FPS:Half-life was the first game I ever made a room AKA a box! Strategy:AOE,StarCraft(Who knows how much money blizzard made after my cd-rom shredded 2-3 copies of my SC:BW) MMORPG:Ultima Online was my obsession once(Stupid T.N.L.= Trammel Newbie Looters) I am currently working on my game Crazy GoldRush:Dredging by myself which at times can feel like a lot of work. Don't get me wrong I love it!

Report RSS 30 Day Challenge! - Update/Sluice/Base/ETC

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As you can all see I have been busy at work. I know I haven't always been perfectly on time. My apologies for that.

So here's a little peek at what I've been up too:

I've added the random event art to the game as seen below (Ex:Mermaid/Treasure)

When the player is cruising around for gold the player might randomly find a Treasure with $10,000 or the player has a chance to get distracted for a couple of minutes by a Mermaid.

I also added the Player Base to the game as well. It will change views based on the players proximity.

While the player is in the area of the Player Base, the player will trigger the sluice button active, if the player has at least 3 PayDirt.
PayDirt will be displayed in this icon.

I also updated and removed the HUD I originally created altogether. I just felt it couldn't display all the information I needed it too. So I created individual Icon/Counters for each.

Fuel

Gold

Cash

Gold Scanner

Overall I really think this is better than the HUD I had before.

Here's a couple of screenshots of the game without the PopUp's blocking the screen.


So close, yet so far. I'm still pretty happy with the progress I've made in such little time.

Either way, I still have to enable buying of the Dredge Claims(Past the rock formation in pic above) and also add a High-Score Board.

I haven't done a whole lot with my animations yet though. I figured that would be the most time consuming, so it's a really good thing I got Sluicing taken care of today.

So until next time, here's my most recent Dev Logs:
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Update 11
--Created Sluice Equipment

--Created Player Base
-Where player will go to sluice

--Added Player Base Clip Texture
-When within proximity of Player Base the interior will appear When away from Player Base the interior will disappear

--Another Water Texture Added
-Different

--OutOfFuel Event Fixed
-Was glitched to constantly subtract from global counter/Never triggered

--Corrected Layer Levels
-Some layers were not optimized in the correct way. Now they are.

--Changed ScrollTo Behavior
-The game now shifts focus depending upon unit selection

--Expanded Game
-Dredge Claims added

-------------------------------------

Update 12

--Change Starting Fuel
-Now the player starts with 50 Fuel

--Added Random Event Art
-PopUps for Mermaid/Treasure now displays when player triggers each

--Added Paydirt
-PayDirt will now be converted to gold

--Added Sluice Button
-Player will trigger sluice button at Player Base if player has 3 PayDirt

--Replaced Hud
-New icons in upper left corner will represent player totalsFuel/Paydirt/Gold/Cash as well as the Gold Scanner

--Fixed NotEnoughGold text
-Was not properly displaying

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