Well, the screens in-game are not from Unity. We decided to go to UDK, which I am very, very, very happy about. I like Unity and all, but most of my career has been with Unreal and it's technology. I like the pipeline and I like the results. And the kind of game that Burn is, it will fit in UDK very well. And YES I understand the lic terms for UDK and I could care less.
Still truckin'
Posted by CGBYLG on