After 9 years of working for everyone else, I am trying to go out on my own. The games I've thought up over the years now have to come out for everyone to enjoy. Hopefully I made the right choice.

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Funny how things work out. B.U.R.N was supposed to be FPS on rails. It wasn't working well that way AT ALL on the iOS device. I just personally don't like many of the FPS's on iOS, and I myself could not get it to work right. So, spent a lot of time testing the best kind of way to present this game on iOS. Doing it as a top down arcade shooter. Yung as designed new mechs for this, and I am doing the modeling and environment stuff. The enviros will take place in large arena type areas.

Basic enemy AI is done. Actually, it shouldbe "AI" as they are far from the "I" for AI. I think a jar of peanut butter has more "I" than these guys. But they see the player, attack if there is line of sight and die... just like the old days. Boss AI is like old days, runs a series of coroutines, speeding up/changing the coroutines as they are near death. After boss AI is in, the game will be playable. I hope to have new screens soon :D.

Oh and I signed up for XBL Indie, this is going to be on XBL Indie channel in some form.

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