Funny how things work out. B.U.R.N was supposed to be FPS on rails. It wasn't working well that way AT ALL on the iOS device. I just personally don't like many of the FPS's on iOS, and I myself could not get it to work right. So, spent a lot of time testing the best kind of way to present this game on iOS. Doing it as a top down arcade shooter. Yung as designed new mechs for this, and I am doing the modeling and environment stuff. The enviros will take place in large arena type areas.
I hope to have new screens soon :D.
Oh and I signed up for XBL Indie, this is going to be on XBL Indie channel in some form.