All GUI screens for the game are done. Some of them just need some kind of background "motion" so they aren't so static. So at this stage you can fight hoards of cubes, capsules and spheres. We need to hammer down the environments, enemy/boss mechs and most important: sound. I am not a sound guy. I don't want to pretend to be a sound guy. We need a sound guy. Hopefully Tommy found one for a fair price. His stuff is good, like "I want this so bad" good. We will find out when we present him with the game in it's "no sound" state.
The way I coded this game is to be expandable in the number of mechs and levels. We can easily kick out a trial game AND a full version. The trail version will have one level and a much lower cap on the progress.