I am an indie game developer and owner of Broken Helmet Entertainment, the company I started. I love video games and so it was no surprise when I decided this is what I will do for the rest of my life :) Drop me a line whenever, I'm always eager to learn something new, and talk shop.

Report RSS Monday, 2:20 A.M.

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Hey everyone. Sorry I am a little late sending out this week’s post, but better late than never.

Due to the fact that I am still in the learning process (kinda stumbling in the dark-ish) of this inventory asset, there is still not much to report on. Therefore this post will be a little brief.

So far, I am getting into writing custom code to further extend the inventory system asset. Not too difficult, but not that easy as well. In the same breath I will say that I am also trying to implement player interaction features such as picking, dropping, swapping and basically using of items from the inventory. Still a lot of work on that front.

The further I get into writing custom code and exploring the plugin in general, the more I realise how flexible and powerful this asset is. This is made further clear by the fact that new features are being added on and previous functions are also constantly updated and polished.

All in all, learning and getting the most out of this asset will be a huge boost to further developing The Orchard.

More to follow…

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