Game Developer working on my own engine framework.

Report RSS Level Editor and Game GUI working!

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I have just been implementing the two different GUI's for the Level Editor and the game project. Currently they aren't that impressive, although the Level Editor GUI does let you alter Entities positions in the scene which is great.
The Game's GUI is just a simple box that lets you choose whether you want to start a Client or Server Game so it does pretty much exactly what the old GUI did ( Except it looks a lot more shiny :) ).

Anyway enough talking here is a quick video of the two GUI's in use:

Things are really starting to come along and my aim for this week is to have a bare bones Level Editor up and running. This seems like quite a lot from what is already there but the only things I need to implement are:

  • Rotation and Scale applied to models ( Will need to store Euler Angles )
  • Add GUI functionality for displaying all loaded meshes
  • Add GUI functionality for adding one of the meshes to the scene ( Might just spawn at 0,0,0 )
  • Make the assets export on one of the File Menu drop down buttons

I would say the largest chunk of work is going to be the parts with the GUI, particularly as I'm still new at using JavaScript but I should be able to throw something together pretty quickly.

It is all very exciting, as an added note I have decided I am going to go with the .md3 .md4 .md5 model files for import into my engine. There seems to be pretty solid exporters out there for blender and it is the most stable file format that works with my engine, specifically the animations.

I should also mention I have used models from another project as placeholders for now, here is a link to the sourceforge project: Mundo Game

Anyway until next time,
Cheers :)

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