hi, making some takeshis castle maps for unreal 3 :D
the idea is, theres about 5 guards vs 20+ contestants, the contestants have to make there way throught the assault course to the end where there will be a show-down, however the guard team is in a seperate corridoor that runs alongside the assault course where they can spy on the contestants and set off traps at the right time to wipe out contestants trying to kill as many as posible to give them the upper hand for the showdown.
update:
Made most of the map now, the start is pick a boor, then moving onto the acid room with obstacles to jump over and water wheels to jump through and avoid being thrown into the acid pit, instead of a lift a large fan lifts you up through a tunnel but you must avoid the blades, then the room of choice, 3 teleport doors, 2 lead to death and 1 to the next part of the game, 1 will teleport you into a vat of acid that allows you're team-mates to watch you melt, 1 will teleport you as high as possible only to be returned on top of you're team mates at terminal velocity just long enough to say cya as you pancake across the floor. pick the correct door and you are moved into a upside down room, where you pal on the roof, but don't fall out into the sky, and avoid the falling props. find you're way to a fan where you can reach the top (the floor but upside-down) and make you're way into the upside down swimming pool so that you can make it to the door on the roof. then next part is over acid again with more traps and steeping stones :D, screen shots soon, the level is nearly finished all i need to do is find out how to make custom game rules to remove start-with-weapon and make a team 3 vs 20