Report RSS Total Mayhem VS. Escalation

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Mayhem Balancing pwns escalation balancing.
Escalation is better at unique units, but it tends to lag more.
Escalation has better graphics, but still>>LAG
Even though Mayhem does not have as much naval marvels as escalation, balancing/less redundant units surely pwns a ship with bertha cannon/legs. like a ta:scrap heap version of BB, Spiderbot, and Warlord mixed up.Gamma takes advice much more to heart it seems, and TRO is like "piss off, i can do it myself" :P.The experimentals are not invincible in mayhem. :P Mayhem Aircraft is much more interesting. Especially experimental.esc:unbalanced, ugly, but yet a marvel in itself.Mayhem: Cool, balanced,Not-So-Marvelish, but yet has hard work & effort into it (esc does but mayhem has more of a friendlier feeling to it; EScalation stuff seems like intrusive, unnatural, like an alien living in your house)
Lots of ESC units are redundant, at least more than what units are so in mayhem.

Mayhem poses more strategies even after experimental, because, experimentals arent as much as a "walk-in-your-base-&-destroy-everything" type of thing, unlike in Escalation.

A core in escalation wipes a hole four screens wide in a base before dying.
It takes like 10 drakes to kill a large base, and they sustain very heavy damage.

Mayhem pwns.
Escalation=unbalanced, but yet marvel.

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