Bevans Media is currently a one man team. After a few years of creating mobile games it's finally time for a PC game.

Report RSS Neon Overture: Progress Report #2

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Hello again!

It's been just over a week since the last blog post so here's a new one. It might be a bit technical in places.

Development is almost at the point where it needs people start playing the game in order to expand and grow it. Also to find any bugs I've missed. And also start creating maps and playlists for people to enjoy. There's a few things that need to happen first before that's possible.

Here's a few major development challenges that are upcoming:

  • Sharing Levels & Playlists (Requires Steamworks API)
  • Multiplayer Networking (Requires Steamworks API)
  • Object properties in the In-Game Editor
  • Leaderboards (Requires Steamworks API)
  • Autosave in Editor
  • Stat's recording
  • Character selection

You can access the Steamworks API without getting through the Greenlight process, so I will be starting to investigate that shortly.

Object properties in the In-Game Editor has been on the to-do list for a while. Originally it was going to be tied up with the object events system (currently working). I need to figure out the optimal way of implementing this feature so it doesn't create too much extra work down the line every time a new object is added into the game.

There should hopefully be some videos/images/etc out soon for the game now I've got it's visual look to a point I like. I hope to finish the Object Properties over the next week and will release a working alpha build for you guys to play around with!

Thanks for reading again, until next time,

Ben

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