Bevans Media is currently a one man team. After a few years of creating mobile games it's finally time for a PC game.

Report RSS Neon Overture: Progress Report #1

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Hi there,

If you are reading this then you've either come here by complete chance or my awesome future marketing techniques are paying off and you're reading up as much as possible on the game.

Neon Overture is my first major PC project after years of doing mobile and web development in the Unity game engine. I am a PC gamer at heart and with the unpredictability of the mobile market I've finally decided to try and make a game where I'm most comfortable.

It's a 1-4 player, co-op, platforming, time attack, create-your-own levels and playlists, 2d, action game? With pixel art? And a lot of screen effects. Meant to be hectic casual fun with your friends and also a powerful tool for creative people. The aim is to make it somewhat competitive so people who enjoy finding out the best methods of beating a level in the most efficient way can do just that.

Currently the level editor works in-game at is currently a fairly basic state: you can place and move entities and you can draw the level in 7 separate colours. All the levels in the game are built within the in-game editor, therefore if you see something cool you can definitely replicate it in any levels you build.

I'm currently working on expanding the level editor to allow objects to interact with each other through events. For example: if a button is pressed, a door opens. This is likely to be a huge undertaking so will probably come through bit by bit and be constantly added upon.

Before release I would really want to add Networking to the game, so people can play remotely and with people they've never met before. Again this is likely to be a big undertaking.

Also I plan on adding Steam functionality to the game (which matchmaking will run through) so I can also add Steam Workshop and allow people to share their levels and playlists with ease.

I'll hopefully be writing some more blogs soonish and also upload a early build of the game.

Cheers everyone,

Ben

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