just an animanga & game nerd who also happens to be able to code them.I also write stories. Might not tweet in English. tales of is better than final fantasy

Report RSS Animation & Spriter

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Hi, we meet again in my series of blogs about development of my RPG. Last week I was planning to make my battle system, which is to be action based, but before that I need to prepare the sprites and animation, so last week I was being busy with Spriter

At first I thought making animations will be a hard job, turns out it's not as hard as I thought (still difficult, though). In making these animations I make character sprites in parts (head, body, hands, feet) before making the bones and start animating. At first I was confused on how to make animations, how does a human body supposed to move, etc. but after trying for a while, I can finally make a pretty good animation.

The next problem is how to use these animations in Construct 2. I can load Spriter's file and change animation of one entity (character in Spriter) but I don't know why I can't change to another entity in the same Spriter file. The animations did change but the sprites didn't change to Tiara's still Argus'. I've taken a look at Scirra's forum but it seems this is because the Spriter is still in beta and still have bugs, it is still a very good tool though even though it's still in beta. So, the solution I came up with is making each character's animation in its own Spriter file, so I don't need to bother changing their entity. I believe this bug will eventually be taken care of in next updates of Spriter, but for now this will do.

For now I only just animated Argus and Tiara. I was planning to make animation of all characters before I work on the enemies', but because I wanted to finish the battle system (or at least make it good enough for the alpha), I need an enemy to work with. But before I make an enemy, I think I need to work on world setting and a rough first chapter so that I know what to make (whether it's bandits, wolves, bears, or maybe something else). Maybe I'll make myself busy with that this week.

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