Indie dev with a dream! Lead Developer of Craftlands Workshoppe, Shoppe Keep, Craft Keep VR, Shoppe Keep 2

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Good day to those that care haha! How are you doing? Me, I'm bored. I'm stuck at my day job which PC has a 2 core athlon with 64 MB of video memory, but I was able to sneakily load up Unity4 (Unity 5 is out fo the question here) and make a top down shooter Template heavily inspired by Hotline Miami (Just finished the second game). I am actually thinking of making a tribute to it, but from my country Lithuania! Who would like to see that? Either that or selling this template for 5 bucks on the asset store when it's done. For now I got the distinctive camera movement, shooting a pistol and a shotgun which both have their own bullet spread offsets, and the lovely blood splatter system that will simulate a bullet tearing trough a body and splatting blood outside the exit wound (Need more sprites to have variations)

Next step would be trying to make my own hotline miami-esque characters and assets to bring life to the visual side. Melee weapons and a score system with some simple AI to just slash trough.


SHOP KEEP

It's been about a week since the last update, we got a main menu now, a splash screen, and game music, menu music, random sounds that help bring the game to life. Our artist Ian has been swapped with work the past week, so he could only do bit's and bobs for Shop Keep. Still he is hard at work to bring quality visuals to us, and our sound guy Daniel has been awesome at what he does. We will be posting his videos of how he made different sound effects and composed original music on the next update. The starting shop has changed a bit, having a bigger entrance, windows. Lot's of changes done that is too much to list here before the news update. But it really is shaping up. We are about a few weeks from a build that reviewers, youtubers will be getting to show all of you guys actual gameplay and give harsh criticism, that will make us kill ourselves! Stay tuned.

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