Hey hey! Posting once more. Trying to get some rest from the inventory system as it is already very big, how we coder's rest from coding? - We code something else, so i took apart my LD #31 Jam game Beneath Crystal Mountain Link: HERE and reworked the combat and movement, have added ranged combat, and now i just attack the stuff in front of the character (Added a FOV mesh for you to see where is the range) instead of just browsing trough stuff that are in the collider. All of this is highly WIP and placeholders, I am trying to make an adventure game that has been bugging me for a few years now, maybe this year is the year it will see light? Well at least an alpha of it, OK prototyping phase, well any progress is progress.
Rehashing old work
Posted by Arvydas_Zemaitis on