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It's week two of the project and things are starting to settle down a bit. People seem to have found a nice workflow and a way to follow the leaders of the group.
We're working with a very flat leadership structure but there needs to be someone that can keep an eye on what's been done and what needs to be done. Sometimes there also needs to be someone that has a final say in general stuff. Whose turn is it to buy coffee, who gets to have the nice chair and who's gonna tell the writer guy (yours truly) to stop being late every morning?
We had a quick vote the first week and decided to name one of the programmers group leader. So today I decided to have a little chat with him to see how he feels about the first two weeks and the future of the project.
Here's what group leader Adam Näslund said:
Q: So, Project leader. How does it feel?
A: "It feels great because the group is great!"
Q: How have the first two weeks felt?
A: "In general it's been good. Of course I feel a bit lost sometimes because I've never lead a project like this before. People expect me to have all the answers even when I have no idea what I'm doing."
Q: What's been the best and the worst so far?
A: Best: "How good everyone is at what they do and that things just happen without people needing to be nagged. Also, everyone is very involved and interested in the game we are doing. There's a willingness to discuss and everyone is intent on making this a great game."
Worst: "When I don't know what to do or make mistakes the whole group suffers. You really notice how every decision you make affects the whole group, for better or for worse."
Q: Will we get done?
A: "You're never done! We are going to be done for some definition of the word, but I think it's going to be a lot smaller than we want. I'm certain we'll have a list after the project of things that we really wanted to get in the game that there just wasn't time for. If you look at what we have already managed this far I'm convinced that we'll have a game."
Q: What is your favorite game ever?
A: "Planescape Torment"
Q: What is that?
A: "It's an isometric western RPG. It's a bit of a cliché when talking about RPGs as it is widely regarded as one of the best RPGs ever made. There's a couple of things that are bad like the combat system but the extremely well done design, writing and story overshines the flaws. There's a cohesion in the writing and design that's just great and a depth that encourages you to explore the world."
Q: Would you rather be a turtle, a seagull or an iguana?
A: "What's an iguana?"
I showed him a picture.
A: "Oh, okey. I'd want to be a turtle, they seem to chill. Like the one in finding Nemo, just surfing the current and retracting into your shell if you're in danger."

You find more about the game at:
facebook.com/breakwatergame
instagram.com/breakwatergame
twitter.com/breakwatergame

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