Mimisi? What's that? It stands for Minimalistic Minimalism Simulation (very creative eh?) and is my entry for the Ludum Dare that happend just last weekend and had the Theme "Minimalism".
Mimisi is a cut down "settlers with highscoring system" game, where you have to build a little settlement on an island and make sure your villagers survive. To make sure that they don't die you have to make sure enough food is in your silos. But on the other hand you are also reaching for higher scores that you only can gain when you build more smiths that produce tools (they are directly converted to points at the end). So the big dilemma is keeping the balance of food production, the ammount of sustainable villagers and the production of tools for getting big scores at the end.
So what's so minimalistic at this game? It's not just the graphics (even if that was not intended to be a minimalistic part --> programmer art) it's also the gameplay in what you have somewhat minimalistic influence on as you can only decide where your villagers build and what building that will be. From here on your villagers take over and fulfill the tasks (building & transporting goods) on their own. So if you place to many construction sites, your food production can get too unattended an so your villagers will starve to a painful death (figuratively spoken).
As it its written in Java with the Slick2d Engine it should run on every Windows,Linux & Mac with the most recent version of the Java Runtime Environment.
I also uploaded my Source code (but I strongly recommend not to look at it if you don't want to die painful like these little villagers, as it was written without rhyme or reason...) so you can have a look at it (believe me, don't do it! Or at least have in mind that this isn't the normally achieved quality of code i produce!)