After smacking my head on the valve indie pipeline
I decided to try the new UDK
It's far more rapid for prototyping the type of games I've been envisioning
and the integration of flash in the hud system expands one of my key needs,
an inventory/quest system within the FPS.
Now that importing textures and objects into my environment is much less painful thanks to modeler/texture app -> FBX -> UDK, and native png/tga import
so much energy spent compiling textures and models, and now it seems easy
I'm working on an SP game, but got sidetracked with terrains and made this little car toboggan game which I think I will expand on over a month and a half.