Born some months before the 80´s started, back in those days where C64 and Amiga ruled the world. After first gaming experiences with Atari, Gameboy and the almighty x286 i quickly began to learn programming. First in Basic, Turbo Pascal and a little C++, later i learned the fun and creative experience that GameEngines offered like the AdventureGameStudio or UDK. After some years of modding for several games like Neverwinter Nights, Mount and Blade i felt in love with Unity3D. Between all those i made a living as juggler and physical artist aswell as some short (but intense) career as musician in a experimental mediaval/folk band.

Report RSS First Steps

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While my original blog at www.abhuva.wordpress.com turned into some kind of Portfolio over the last months - and cause i see myself now nearly daily visiting this site, i thought - well, i could just get my stuff together and move over to here to just randomly blog around...

The last month got me some steps closer to a goal i was hoping (and working) for over the last years -> getting a foot into game development.
While my first steps was rather unsuccessfull, my first selfmade game "Marble Runner" got me like 30 cent overall during the last 7 months, i didnt gave up and concentrated on some mods for the game "Mount & Blade" ...
The work i did there (the mod "Scaedumar" was rather sucessfull, got nice feedback and i even got asked to publish it on Desura) lead to the invite to a really great modding team working on one of the biggest mods for Mount&Blade called "Prophesy of Pendor".

During the half year i worked like crazy for them (developing some rather unique features scripting wise, as well as building some of the best scenes i ever made for this game) i also found that the Lead-Designer of that mod and I had very similar concepts, ideas and could work more than well together.

During December last year he talked to me about a serious project he wanted to start - an independent gaming company.
Now this was what i was hoping for the last years - to get enough reputation from my work to meet some people who would share the same dream and take the risk and just grab for the stars...

Seems the first steps are made now, a company got founded wich holds now 3 members (our Game Designer and writing genius, a business guy who is mainly responsible to take care that all financial stuff and paperwork dont hinder our way to victory, and me - being currently a jack of all trades regarding programming, modelling, texturing - well mostly everything to get the games running)

This is also a lesson i learned from my first tries with commercial games - the urgent need for people that can do marketing, community talking and overall business - cause honestly i suck at all of them...

Its a first step into a hopefully brighter future =)

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