This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Sydney HQ; Remote Work (Anywhere).
Posted by Reachgamestudios.recruiterbox.com on
Reach Game Studios is looking for a 3D artist to join and lead the World team for the studio's upcoming online FPS RPG, GLORY.
Responsibilities:
As a world artist you will be responsible for:
* Working with the Design Director and the World Design Lead to shape the artistic requirements for the various environments in GLORY.
* Working with concept artists to translate their vision, along with the requirements from leads into an in-game world.
* Light spaces using in-engine lighting tools.
* Create dynamic palattes of 3D modular pieces for designers to implement in the world.
* See geometry through all stages of development to a finished piece.
* UV/Texture painting.
Requirements:
For this role we are looking for:
* A great showreel or portfolio of past 3D work, both geometrically and in terms of texture work.
* Familiarity with the Unreal Engine, particularly the Kismet and Blueprint systems.
* High degree of familiarity software such as Maya, Photoshop, 3DS Max, etc.
* Understand design principles and methodologies, particularly with regards to world design and how it affects gameplay.
* Excellent written and oral communication skills.
* Excellent team-working and leadership skills.
* A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration:
The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.
Location:
While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.
Send a resume to jobs (AT) reachgamestudios (DOT) com with your Resume and Showreel/Portfolio, or alternatively visit Reachgamestudios.recruiterbox.com to apply online.