Add job Report [Rev-Share] Voxel Generation needs artists to bring it to life! (Demo) at Sinnergy Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Sinnergy Games on

The Project
Voxel Generation is a 2D sci-fantasy action RPG, currently in alpha. Most of the engine has been already completed, and the game has a customized editor. The game consists of a real-time grid-based battle system, linear story progression and open-world exploration. You embark on an epic adventure spanning three acts, collecting a variety of weapons, items and customizable assets along the way to personalize both their play style.

The demo can be downloaded here: Bit.ly

We need your help to bring the project to life.
This is a revenue share project, and we know that we are basically asking you to work for free until the game generates money. If you invest your time into the project, we will try our best to make sure you are accommodated for your investment into it. As it is an RPG, it will take some time before being finished. We plan to have Act 1 done by December, the time can still fluctuate depending on the time it takes to finish all assets.

The Team
We are currently a team of three, creative and passionate individuals who want to see this project through to its completion.
Production is underway and well documented, with an organized and extensive GDD and consistently updated demos for the entirety of the team to test their various assets.
Gal Peric: Programmer and pixel artist with 5 years of coding experience.
Harrison Miles Hudson: Music composer and sound designer, with 4.5 years of experience.
Daniel Dorner: Writer with 2.5 years of experience.
Available Positions
We are currently looking to hire artists for three positions. These positions are available to multiple individuals in correspondence with the workload; any help is appreciated.

2D Sprite/Pixel Artist:
The game runs on a resolution of 320x240 and requires pixel art for the following visual elements:
Overworld: tile sets, sprites and character animations
Battle: Backgrounds, sprites and character animations
Cutscenes: Still images displayed throughout key moments in the narrative of the game
Menus: This position is partly covered, but is still open to collaboration

Concept Artist:
We are in need of concept sketches, including the protagonist, NPCs, and enemies. This is an optional role, and doesn’t have to necessarily be filled, it’d be a good to have though.

Promotional Artist:
This position is responsible for creating images based on both concept art and in-game footage, for promotional and marketing purposes.

Release and Compensation
We intend to generate funding via Kickstarter. The Kickstarter should go live in August. Our current goal is to have the first act of the game completed to support this campaign, in order to fund production for the second and third acts. Release platforms include Itch.IO and Steam Greenlight. To keep players interested we also plan on continuing ongoing updates post-release.
We use a point-based system, whereas you are guaranteed a percentage of sales profit for every work done on the game. All transactions will be handled via PayPal.

If you have any questions, feel free to ask away!
Thank you for your consideration to join us. ^^

To Apply

You can contact us at: artist@sinnergygames.com