This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Pvkii.com on
[Volunteer Work - Portfolio Projects for Established Steam Game]
OctoShark Studios Presents...
//Pirates, Vikings, & Knights II
A 100% FREE STEAM Game that only requires Source SDK Base 2007, a free Steam tool download.
Now with new 2.6 Map & Balance Update!
Download on Steam at Store.steampowered.com
//What is Pirates, Vikings, and Knights II (PVKII)?
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features four game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
//What does it feature?
- Three teams with 8 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Commandable attack parrots
- It's FREE!
Programmer(s) - Must be experienced with C++ , and ideally, the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder you would be an essential, positive force for the future development of the game. We require assistance with creating & polishing gamemodes, implementing hint/tutorial systems, and working with the ui artist(s) to create the best visual experience possible.
//Examples of Things You'll Do!
Creating and/or polishing gamemodes - working with coders to improve gameplay experience by creating a more accessible game. Coding in 2D art such as sprites, animated textures, and particles to improve player guidance to motivate them to complete gamemode objectives and use teamwork. Work with senior programmers to create new, original gamemodes such as Relic Hunt, Capture The Wench, and more!
Implementing hint/tutorial systems - Accessibility is king in our next updates as we expect thousands of players to play our game around its time of release, so we want to implement hint system overlays, tutorials messages, etc. Making the game user friendly by implementing an attention grabbing hint system to provide new players with the right information at the right time to help them make the right decisions in game.
Visual Experience - Creating a balance of HUD elements and ingame sprites to help create a helpful and organized visual experience for the player.
Ultimately, you would be able to do work that excites you! Work that looks great in your portfolio and in the game!
//Come Aboard Matey!
Our team works on the game in our free time as a project for our portfolios and for the love of the game. We work in a way that fits our schedules. We are very understanding of each others priorities - be it school, work, or other projects. Our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it!
We'd love to have more experienced programmers on-board as a PVKII team matey, helping us with anything, and working in a way that fits your schedule. We're an easy group of people to get along with and have fun doing what we do. Your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...