This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Gadgeteergames.com on
You are a carnivore of gaming characters. You eat, breath and digest those little polygon bodies and for some strange reason you can not get enough of them. You mastered the arts of high and low poly count models, while incorporating your fine eye for anatomy beside it. UV's and Textures are no problem for you, since on your off time you are a texture map creating machine.
Proficient with 3D studio Max or Maya
Masterful with Zbrush or Mudbox
Knowledgeable of Anatomy, Animation Looping, and Topology
A great understanding of UV layouts and optimization
Proficient with Photoshop
Works and Communicates very well with others