Add job Report LUA Coder for COH2 mod "Wikinger: European Theatre of War" at Wikinger: European Theater of War Development Team

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Posted by Wikinger: European Theater of War Development Team on

We're in need of a LUA/scar coder for our COH2 mod - Wikinger: European Theatre of War!

There's a misconception among the COH2 modding community that the tools are too restrictive and it's not worth modding, we disagree and have a mod that is proof of this.

Our current coder at the moment has done a ton of work but is now quite busy with IRL responsibilities, so we're looking for someone who can work alongside and/or without him. The groundwork has been laid, we're after someone who can continue this work and also potentially develop some of our other ideas further.

We've implemented custom UI, non-linear tech trees, the AI has been tweaked to be very aggressive (a little too aggressive in some cases).

The sorts of jobs we are needing to be done are:

- As each doctrine is modded (1-2 per month) a new tech tree needs the UI coded into the win condition pack. This is the most important task!
- AI Tweaks, some can be done in the mod tools which we will handle, others need to be adjusted at a code level.

- Game mode development - we have a few ideas that we would like to develop to add to our current stable of game modes - if this is of interest to you there's an open buffet of ideas to play with.

- AI development - as stated earlier some of our AI needs tweaking, other factions seem to need a shot of adrenaline! If you think you can help, we'd love to hear what you have to offer.

Looking forward to hearing from you!

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