This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Location: Anywhere - Online - Looking for: Artists
Posted by Ludusarx.com on Mar 16th, 2014
Who are we?
Ludus Arx is a young indie game studio with several projects in mind but currently laser focused on Kuniumi’s Quest. Our objective is to release very professional free to play games so that they reach as many players as possible. Our belief is that we do not sell games but emotions and experiences.
What are we working on?
Kuniumi’s Quest. A multiplayer tower defense game to be released either on (PC) via Steam and/or (mobile) Android. The game story elements take place in a fictitious land where the heroes of this era fight for power, knowledge, riches, freedom and vengeance. Each hero works for a patron which uses the hero’s skills to gain victory for their side. This story is of course a “stub” and needs more deepening.
Why do we need you?
As our logo designer you will be solely responsible of creating the logo that will represent us in the present and future. We consider this a very important task and at the same level as the ones led by other game development positions. This logo will forever be a part of our studio’s history.
Initially you will be working independently but the Ludus Arx team will be sharing their feedback with you.
After completing the logo for the studio you will be responsible of working on the logo/icon that will represent Kuniumi’s quest in the Steam store and/or Google Play store.
During the game development your tasks will include developing the crests of each one of the champions.
How to apply?
Send you information to email@example.com
Submit examples of your previous work by:
A link to your portfolio
A link to download your files in their format (non compressed )
Submit your resume
Tell us about yourself and why would you like to work with us.
Be honest and be concise, we do not want a cover letter. We want to see what you are able to do.
As of now this project has not been funded yet. We are planning on getting funded using crowd funding sites like Kickstarter. However, first we need to complete the Alpha. It is best to announce that since our game studio has no cash-flow yet you will be working with and for us as a freelance and your initial payment will be mostly the experience you are able to earn through your own work and effort. However, we can agree on a satisfactory payment you will receive once we turn a profit from our games.
Send a resume to firstname.lastname@example.org