Add job Report Grand Racing Manager at Anywhere

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Programmers located Anywhere.

Posted by Razor90 on

--- What is it about ---

I am working on a Racing Manager (Formula 1) right now. The idea was to develop something like Grand Prix World or Grand Prix Manager 2, the good old ones. For the last 10 years there wasn`t a single one, which satisfied me. So I wanted to make my own one. Sounds ambitious and it is. There have been a couple of tries from the community and a few managers were alright, but most of them don`t really hit the core of the game (just my opinion), which for me is the race itself and not developing a car or looking if the staff is doing fine. So I started a few years ago working on the variables, formulas (which calculate lap time, failures, driver mistakes) and so forth.

--- What is done ---

The Design Document is almost complete, also (like I said above) the "equations" to calculate everything is going on during the race. Right now there is just one track "done" (for testing) and the cars. Menus are good enough to work with, of course a lot of finetuning is still ahead. But that`s all I can do right now, because I`m not a programmer at all. I can do some basic, that`s all and not enough, that`s why I need help. I take all the game design, graphic and sound work.

--- What must be done ---

The missing link for me are programmer, who know what they are doing. So basically everything in that area must still be done. The good message is, that most of the calculations (which is one of the biggest part of a racing manager) and a little bit of the basic code (car driving along the track) is already done. Now we have to do a graphical implementation of that stuff, so the player isn`t just seeing a bunch of numbers scrolling the screen up and down, but also cars driving on a track. The main points would be something like:

- making menus work (click on that button and the variable "aggressiveness" of driver X changes,...)
- racing progress (from start over pit stops, overtaking to the finish line)

So for now it`s really about getting the game engine started, keeping it quite simple. Stuff like "choose your driver, making contracts" etcetera is another part that may come later.

Here, just a few screenshots so you get an impression of how "far" it is (of course not much to "see", because most of the work went straight into the calculations and so on. Graphics pre-alpha):

I hope that we can finish the basic engine in a few weeks, maybe months. The progress we made so far was pretty good and my old programmer did that "waypoint" and "start" function in just a couple of days. I am therefore confident to get a full race working in less than six weeks (with your help of course, most of the work needs to be done by programmer now).

--- What`s with 3d ---

I just don`t think it would increase the gameplay a lot, but would it make much more complicated for the development. Right now the most important part is to get the calculations implemented, graphics are far from done. Almost every good racing manager in the past was in 2d (also because most of them are older than 10 years) and so that`s the way I prefer. But if there is still time in the end for a feature like 3d, we can talk about it.

--- Who the hell am I ---

I am a student from Berlin. I am basically a Game Designer, 2d/3d and sound artist. I worked on several projects like tech-demos and games in several functions, most as a kind of artist. Here are a few screenshots (most of them pretty old so don`t take them too serious) from game projects or random 3d stuff:

--- What I can offer you ---

Not much I fear. I am realistic enough to say, that it`s unlikely, that this project could get big enough to make win with it. But for me it`s an ambitious project and you can contribute to it as much as you want. For sure we can all learn from that project and may get some appreciation, when it`s finished. But of course, if it would be possible to sell the game one day, everybody gets his part of it. Besides of that I don`t have the ressources to pay anybody for his work. I wish I could, it would be much easier to finish the game that way.

--- Which software ---

I don`t really care about the engine. We started the project on basic (with Blitz Basic) and I think we could finish it with that one. But if you prefer another engine (like Unity) I think that should be possible as well (even if I have no knowledge in C at all).

I am looking forward to every help offered to me.

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