Ranged combat and Explosives Matchlock, Flintlock, Percussion, Crossbow, Bow, Grenade launcher, Grenades, and more.
3 Tier system for weapons & a market. Arsenal chart -> Miriscus.com
Unlockables & achievements
9 gamemodes to accompany the combat system (Sea battles, Tomb raiding, Pillaging, Booty hunt, etc) Objective, versus and cooperative. Sea battle campaign features RTS + FPS/TPS mixed. One player on each team steers the ship, while the others man the cannons or snipe. Sink the enemy ship or board and fight.
Large variety of maps with unique objectives
Voice/Taunt system, variety to choose from. Each full preset has its own voice library; 7 are unlockables.
Adam Vittoz demo reel (visual artist): Youtube.com
Zbrush sculpture by Adam:
Previous project experience/other work:
Jurassic Park Mod (Crysis)
A project me (Chris) and Adam Vittoz worked on before starting Pirates.
None of the other team members on Pirates were involved.
The mod was cancelled in favour of doing an original indie game that we own the rights to, such as Pirates.
I started the Jurassic Park project out of hobby and it was my first project ever.
Half-way through the mod I didn't want to mod anymore, and wanted to go indie.
I figured if I was going to put the effort in, I should turn it into a career instead of making free mods.
Unfortunately to turn a mod like Jurassic Park into a sellable indie game is not possible without large capital.
Jurassic Park's licensing is both difficult and expensive.
Perhaps I'll try it again once we have the funds,
but its not ideal for a first commercial/indie project; thus we do Pirates instead. :)
Characters by Adam Environments by Christopher Vehicles by Andriy
Contact information: If you're interested in a position, please contact me on Skype.
My username on Skype is DIFTOW
Please do not send private messages via these forums.
If you do not have Skype, please email me at Chris@miriscus.com