Add job Report job Character modeler at Fistful of Frags

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Location: Anywhere - Looking for: Artists

Posted by R_Yell on Jul 12th, 2013

Fistful of Frags is a wild west themed first person shooter for Source engine. Released 5 years ago, this is mostly a total conversion that brings unique game modes (competitive and cooperative) and lots of features as: dual wield guns, self body awareness, custom multiplayer bots or free aim revolvers for duels, just to name a few...

We are in need of a character modeler to create new player models from the ground up (concept/model/skin). The only creative restriction would be some fixed proportions, given how models will be rigged into the standard SDK skeleton, team colors, and a couple of add-ons that must be present in both models (bandanna and beard).

Other than that, we expect a triangle count around 10-15k triangles, normal maps baked from high poly source, 2048x2048 px diffuse map and phong/env reflection maps.

Previous experience must be credited.

To Apply

Send me PM here or email to

Related Company
Fistful of Frags
Fistful of Frags Developer & Publisher