This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
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Posted by Fistful of Frags on
Fistful of Frags is a wild west themed first person shooter for Source engine. Released 5 years ago, this is mostly a total conversion that brings unique game modes (competitive and cooperative) and lots of features as: dual wield guns, self body awareness, custom multiplayer bots or free aim revolvers for duels, just to name a few...
We are in need of a character modeler to create new player models from the ground up (concept/model/skin). The only creative restriction would be some fixed proportions, given how models will be rigged into the standard SDK skeleton, team colors, and a couple of add-ons that must be present in both models (bandanna and beard).
Other than that, we expect a triangle count around 10-15k triangles, normal maps baked from high poly source, 2048x2048 px diffuse map and phong/env reflection maps.
Previous experience must be credited.
Send me PM here or email to firstname.lastname@example.org