This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Kot-in-action.com on
Kot-in-Action Creative Artel is looking for contract programmers to implement game engines features.
Note: this is a contract job for either one-man-army, or for several programmers skilled in different areas. If you are skilled in one area, please don't shy away simply because your are not skilled in other areas listed in the requirements section, as you might be able to help us solving at least one problem from the list.
Interested persons will receive a link to a Trello board containing the roadmap for the game engine.
We are small indie team focusing on development of old-school video games with modern gameplay elements, supporting Windows and Linux platforms and using open-source technology as much as possible.
Our track record consists of 3 complete games released: Steel Storm Episode 1 (free), Steel Storm: Burning Retribution (commercial), Steel Storm for Android.
About the project
Phaeton is a newly developed IP, previously knows by the working title of Steel Storm 2. Phaeton is a first-person shooter with adventure elements and strong story, focusing on singleplayer experience. The game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. Technology that powers Phaeton is idTech 4 GPL at this moment, and is transitioning to Doom 3 BFG GPL engine. Some work in progress tech videos can be watched in our YouTube channel: Youtube.com
This is a position for an engine/game logic programmers, who can take on existing working engine/game framework and modify it to suit needs of the project. The work will be done remotely using Subversion repository system, IRC, forums, Skype, etc. Potential candidate must be able to work in Windows 7 32/64 and up (MSVC 2010+ Express) and Linux 32/64bit environments. Prior knowledge of idTech 4 is a plus.
idTech 4 powered such games as Doom 3, Quake 4, Wolfenstein 2009, Brink, ETQW, Prey, Prey 2.
Doom 3 BFG engine is evolution of idTech 4, as it contains renderer from idTech 5 along with a lot of other improvements borrowed from idTech 5 (minus Virtual Texturing).
You can find in depth review of both engines, and particular pieces of technology following these links:
Project's specific requirements
Fixed fee on per-feature basis (your rate). Supported methods of payment are PayPal and Skrill.
Please send your resume (no matter how short it might be, PDF format) and links to examples of your previous work if applicable (mods you worked on, other projects you participated in, etc.) to firstname.lastname@example.org