This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Icarusgame.com on
Hey guys, we’re Lethal Lens Productions and we've been in development with our first title, Project Icarus since May of 2013. We've jumped through three different engines before landing with Unreal Engine. Being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing Sci-Fi FPS MMO along with the team we have right now.
What we're looking for:
-High-quality 3D Modelling: Hard-surface and/or Organic
-Full Texturing ability (Diffuse, Normal, Displacement etc.)
-Ability to work while being mindful of UV Mapping
-Able to work effectively and accurately from pre-defined concept art and designs.
-Previous experience working with game ready assets highly recommended.
-Rigging and weighting skills a bonus when working on character models.
-Able to work with and provide constructive criticism and feedback.
-Communication and Team-collaboration skills.
-Ability to export models as .obj
You will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed).
If you're interested, please send an e-mail to CaseyF@lethal-lens.com with your resume and examples of your work.