Add job Report 3D Artist/Modeler needed for Fallout 4 mod Liberty Hell at Liberty Wastes Beautification Committee

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Liberty Wastes Beautification Committee on

Hello Wastelander!

We here at the Liberty Wastes Beautification Committee are looking for people with at least moderate experience in 3D modeling software like 3DMax and/or Blender to create meshes for a Fallout 4 mod called Fallout: Liberty Hell

Must have experience in importing their own meshes into any Bethesda Gamebryo/Creation Kit game and making sure that those meshes (along with attached textures) are correctly displayed in-game. Meshes will be mostly static, low to moderate polygon count unless specified. Knowledge on creating textures is a plus.

Three different mesh creation positions are available, each with its own tasks. If we decide to choose you to join our team, you will be given one of the duties (referenced in the next section) based off your preference.

First, there are the meshes found throughout the Liberty Wastes landscape. These include exterior structures, flora, clutter and consumables. The environments should be dense and organic looking—almost as if they are truly being lived in—to provide a more immersive experience..

Furthermore, the task of creating armor, clothing and weapon meshes is available. While newly developed meshes will be made, numerous garments, armor, weapons and accessories used by characters from previous Fallout games will be added to Liberty Hell (e.g. the slavers from The Pitt DLC) but will be given a complete makeover to ensure there are no conflicts with asset legality. A moderate poly/tri count will be suffice for this job. Attention to detail and game/mod lore is desired.

Finally, there is the task of creature creation (NPC’s). Creatures will come in a variety of sizes and classifications from small critters, like squirrels, to the very large, such as a behemoth rock golem. Applicant for this task should know basic understanding of armatures and animation. The NPCs created need to be at least on par with Bethesda's quality in detail, lore and movement and we'll work together with you to accomplish this.

This will be a non-paying gig. If by chance Bethesda decides to pay us for our mod and make it a DLC or lift the restrictions for mod authors to be paid then everyone involved with Liberty Hell will be compensated (both scenarios are overwhelmingly unlikely). If we can legally have a tip jar style donation option on a hosting site like Nexus without any legal repercussions, you the 3D modeler will receive a fair cut of the donations starting at the time when the mod is completed (a realistic scenario more likely to happen). Our motivation for completing this mod is not driven by any monetary value, but driven by the desire to create something massive and fun within the realm of the Fallout Universe.

Other perks for working on this mod will include:
1) Experience in game development with a team and a finished product released to the public
2) Enormous credit and gratitude
3) References and material for resume portfolio
4) Bragging rights
5) Links of your previous and current works so that followers can find your work easier
5) Closed access to prerelease builds
6) To be part of gaming history as someone who worked on the biggest mod for Fallout 4, Liberty Hell!

To Apply

If you happen to fit the description, then drop us a direct message via ModDB or an email at and we’ll take it from there. Thanks!

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