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The OpenCore Platform for Homeworld 2, is Coming soon. [Cont]
Posted by T-Mckenney on May 21st, 2010
After building TPOF for over 3 years, I have come to realize that the community is strong and deserves a stimulus package to bring back A+ mods for an awesome game engine. By Forking TPOF v2.6, and stripping out all the Slipstream elements, we are left with a very small 55 MB source code that runs the show—The TPOF Core. With a few modifications, I have restored it's ability to be played by itself in Homeworld 2. Thus, OpenCore was born. A gift to the community and fans for awesome loyalty and hard work. Thank you. Have fun.
By Downloading this kit, you agree to these rules, no if, ands, or buts. If you do not agree, delete the package right now. By Modding Homeworld 2, you agree to the original Relic Developers Network license (available online). By Using this Kit, you agree that you will not attempt to pass the kit on as your own work. You must include Xi Industries or OpenCore in your credits or readme. Action can, and will be taken against you at the highest level if you disobey that. The goal is to provide a base for a new mod to be built on and things within the kit to be reverse engineered, and knowledge shared and maintained by the community. This is a big responsibility for any modder, but I have confidence in the Homeworld 2 Community.
Inside the kit are turrets used within TPOF. Some of these turrets are property of Axel, and have been left in for demostration purposes. You cannot use these unless you have his permission (I think, I'm not sure if he ment them to be Public Domain or not, I have permission to use them, but you [the modder] must acquire it).
The Kit will be released very soon as bugs are being worked out. Stayed tuned for further details and the release of Slipstream: Tpof v3.0--The Final Build. Thank you all!