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Report abuse Tiberian Sun: UMP
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Dec 12th, 2011
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A must have for all new Tiberian Sun mods! Download the Tiberian Sun: UMP here.

Tiberian Sun: UMP (Unofficial Mini-Patch) is like a base for new mods, it fixes all known (fixable) bugs in Tiberian Sun. The UMP also implements all Firestorm features into Tiberian Sun, so rather than modding Firestorm, you can just mod Tiberian Sun instead. Before starting any Tiberian Sun mod, it is highly recommended that you begin with installing the UMP.

Tiberian Sun Bug Fixes/Additions:

- Fixed Nod War Factory anmation
- Fixed Silo animation
- Fixed Secondary Hand of Nod animation (Flashing pixels on the antenna)
- Fixed Secondary GDI Barracks animation (Flashing pixels on the antenna)
- Fixed several animations on the Civilian Array
- Fixed several GAPLUG animations
- Partially fixed Dam animations (Not completely fixed)
- Fixed Proton projectile animation
- Fixed Disc grenade animation
- Fixed Harvesting animation
- Fixed CANISTER palette issue
- Fixed Harvester Dumping animation
- Fixed Animation errors on GATECH
- Fixed Animation errors on NATECH
- Fixed GDI Radar damage Animations
- Fixed Nod Stealth Generator damage Animations
- Fixed Armor Upgrade Crate, now increases Strength instead of decreasing it
- Fixed waterfall animations
- Fixed RPG Turret Frames
- Fixed Component Tower animation
- Fixed Nod Power Plant animation issues (overlapping)
- Fixed Obelisk charging animation for Tiberian Sun (Already fixed in Firestorm)
- Fixed Silo damage fill animation
- Added Entries to some Unused items in the mix files
- Removed Cyborg Reaper Death Animation due-to multiple kill point bug
- Both Tiberian Sun and Firestorm campaign maps are compatible with the UMP
- GAFIRE animation no longer shows through buildings
- NAPOST animation no longer shows through buildings
- NTPYRA animation no longer shows through buildings
- GAKODK animation no longer shows through buildings
- NAWAST animation no longer shows through buildings
- NAMTNK animation no longer shows through buildings
- ICBM PowerUp value fixed, changed to MLTIMISL
- Fixed VULCAN firing Animations on Mutants
- Removed TargetLaser=yes from Titan
- Titan FLH value fixed
- Added UMAGON Voiceover to MWMN Entry

UMP Credits:

Aro - UMP, Various Bug fixes, Palette fixes, Optional Enhancements and Fixes
Lin Kuei Ominae - Various Bug fixes, Various Palette fixes, Various SHP fixes
Chriz - Discovering the War Factory animation bug
Machine - Discovering the Armor Powerup bug
Crimsonum - Bug finding
Revolutionary - Bug finding

Preview Image
Tiberian Sun: UMP
Post comment Comments
[ITM]hammie Dec 13 2011, 3:05am says:

well i must ask do you get all the structures in the pic and have a modified, as i recognise them and the terain features from another mod, i hope you have permision to use them

+3 votes     reply to comment
Aro Author
Aro Dec 13 2011, 6:21am replied:

The background in the picture is Twisted Insurrection, which I am the leader of. LoL.
No, the UMP does not contain anything from Twisted Insurrection or any other mods, it's just an unofficial patch for Tiberian Sun. I chose a TI shot for the background image because its supposed to show you that the UMP is a base for mods. Twisted Insurrection along with so many other good mods use the UMP.

+5 votes   reply to comment
Jeffman12 Dec 13 2011, 3:41am says:

Thanks for posting this.

Good job as always, Aro. And other people I haven't heard of.

+3 votes     reply to comment
Nitronumber9 Dec 13 2011, 5:41pm says:

Correct me if I'm wrong here, I don't see the fix for Artillery always hitting a target in Tiberium Sun (this was however fixed in firestorm), What happened was that an Artillery when it was fired manually at a unit,it would hit that unit no matter the speed, distance or anything else from that unit, did I miss it in the patch logs or is it an unknown fault?
Either way, nice to see some work being done on such a good game.

+1 vote     reply to comment
Aro Author
Aro Dec 13 2011, 7:14pm replied:

That was fixed in Tiberian Sun Patch 2.03, plus, if you're not satisfied with the Artillery, you could always modify it. :P

+2 votes   reply to comment
BRaven1234 Dec 14 2011, 1:11pm says:

So will this also included the disruptor wave crash fix ?

+2 votes     reply to comment
Aro Author
Aro Dec 18 2011, 6:21pm replied:

UMP does not include the Disruptor crash fix as it's an executable issue. You can (and I strongly recommend) download it from here: Ppmsite.com

+1 vote   reply to comment
OrangeNero Dec 14 2011, 3:26pm says:

interesting, i will check it out and if i like it will make use of it. thnx a lot.
is this the final UMP release or are there more to come?

+2 votes     reply to comment
Aro Author
Aro Dec 14 2011, 4:20pm replied:

It's possible that there will be more to come, it all depends on what other errors players and modders come across in Tiberian Sun. There are still plenty of bugs to be discovered, I'm sure.

+3 votes   reply to comment
OrangeNero Dec 14 2011, 11:26pm replied:

I like it its a good improvement, my bases now feature a lightshow. you also fixed the crippled cyborg firing animation. i am especially glad about the nod weapon factory looking better and the damaged gdi radar being fixed.

i noticed that when a unit reaches the build limit its cameo no longer turns dark in the build bar. But thats a very minor thing.

conclusion: UMP gets thumbs up

+2 votes     reply to comment
Aro Author
Aro Dec 15 2011, 6:28am replied:

The reason why other units don't darken when something is being built is because that effect causes a severe lag to occur in-game for most players. However, if you want to re-add it, just open the ECACHEXX.mix that UMP comes with and delete darken.shp.

+2 votes   reply to comment
SquishyforGDI Sep 18 2014, 3:40pm says:

is this mod stand alone - can i use it too fix my first decade copy of TS - as i'm sick of buying replacement copies as my last two instal TS incompletely
apologies if it does say so

+1 vote     reply to comment
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