LotR BfME 2 RotWK: The Unfinished Tales of Arda
Work-in-Progress Factions with Minifactions:
(I don't know which are going to stay, which ones will be merged with other ones, or which will be changed ...This is just in the concept stage right now).
High Elves:
Imladris
Mithlond
Silvan Elves:
Mirkwood
Lothlorien
Avari Elves:
Dorwinion
Cuivienen
Arnor:
Cardolan
Arthedain
Gondor:
Minas Tirith
Ithilien
Rohan:
Westfold
Edoras
Eriador:
Breeland
The Shire
Men of the East:
Rhun
Khand
Men of the South:
Harad
Umbar
Dwarves of the East:
Southern Orocarni
Northern Orocarni
Durin's Folk:
Nordinbad
Khazad-Dum
Dwarves of the North:
Erebor
The Iron Hills
Dwarves of the West:
Nogrod
Belegost
Mordor:
Dol-Guldur
Minas Morgul
Isengard:
Orthanc
Dunland
The Goblins:
Moria
Goblin-Town
Angmar:
Carn-Dum
Rhudaur
Agandaur's Armies:
Gundabad
The Black Numenoreans
The Maiar:
Kalorme
Valinor
Morenore:
The Morenoreans
The Remnants of Angband
War of the Ring:
(I don't know if some of these plans are even possible for War of the Ring, such as expanding the map outwards to cover a larger area of Arda).
If everything goes as planned or is possible, the War of the Ring will expand to cover a much larger area of Arda, possibly even to Valinor in the West, Kalorme in he East, and Morenore in the South.
It will have most skirmish maps reachable in Arda in it's large map. The regions will be much smaller and have more maps in them to accomodate for the size of the map as a whole.
Create a Hero:
(This system is going to be a difficult one, much more so than Factions and War of the Ring ... and could take a very, very long time).
The Create a Hero System will be DRASTICALLY changed in this mod to accomodate for the variety of units and factions. This may sound extreme to a lot of people, especially modders lke me...
but I am going to TRY to include nearly every piece of armor and weapon from units and heroes in the customization system from easterling helmets to haradrim spears to dwarven axes to numenorean swords to elven bows to robes and staffs of the five Istari. And every power from most of my heroes and units, and I am going to try to add "Command-Sets" which as you may know, add additional abilities to the normal 5 powers of a hero, the limit will hopefully be around 16 powers to a single hero, to make this less complicated, I will make it so that a hero gains more than one power every level.
Music:
I hope to add a lot of music to the game, most of which will be from the soundtracks of the movies, and some from video games as well.
Spellbooks:
I am going to give every single Mini-Faction an individual Spellbook, if you have both Mini-Factions unlocked, there will be an arrow key in the Spellbook, if you click on it the current Spellbook will change to that of the other Mini-Faction, and the arrow will be accesible at any time while in the Spellbook menu, unless you haven't purchased the other Mini-Faction from the Spellbook.
Easter-Eggs!
Probably my favorite of the aspects of this mod, there will be a vast majority of secrets far and wide through the mod, but will not interfere with gameplay ... if you don't want them to anyway.
For this I will say no more, as they are secrets after all... ;)
The Ring-System:
Once you find the Ring, there are a vast variety of options for it:
You could put it in a building and buy a ring-hero of some sort, you could give it to a hero and choose one of two options for it, usually a "good" and a "bad" option ... like in the Eain Mod where you give Saruman recieving the Ring and becoming Saruman the Cursed or Saruman the Blessed, my favorite mod by the way. :)
This one is still a complete maybe, and it is your choice to decide in the comments whether it is a stupid idea or a good one you would like to see in the mod:
You could temporarily give it to a builder and build some sort of special building for whatever faction you are playing as, this is a maybe and will be decided in the comments section.
The Campaign:
The main Campaign in this mod will likely be quite long and will probably focus on the story of the Blue Wizards, Alatar and Pallando...
It will be heavily cinematic and will take you across the world, literally, from Valinor to Kalorme.
There will be a very in-depth story behind the Campaign, and possibly if I can get this feature in, interactive, which means you MIGHT be able to choose what happens next, like a choice between two levels which lead to different levels.
If you have other ideas, I would like you to post them in the comment-section, and I am welcoming CONSTRUCTIVE criticism to make my mod better for all of you.
Quality:
I am going to be a long while on this mod to make it as well-done, original, and as fun as it can be such as using extreme detail in models, textures, even hand-made animations to the limit of my personal ability. I will spend hours at a time to make every map as detailed, creative, and fun to play as it can be. But this does mean I am going to be a very long time on the mod until the beta comes out, and don't think it's dead unless it's gone more than 1 or 2 years without an update, and even that doesn't even mean I am done, it might even mean something huge and surprising is coming.
If the mod dies, (I hope it won't) I will tell you in a news article. ;)
Sound and Voice-Acting:
Don't worry about a Radagast the Brown that sounds like he is 14 years-old, I am going to wait until the Hobbit Movie to record for him, and I won't be using a cell-phone to do it, it will be of the highest quality I am capable of, I will even edit out background noise and music, just to make it sound better.
As for voice-acting I won't do any of it probably, hopefully I will get people that sound like that person, not an annoying six year-old for Pallando the Blue.
And I will only do voice-acting as a last resort, if I can find anything better, I will use it over voice-acting.
Creeps:
You all know about the little Goblin-Tribes or Warg-Dens, right? Well, in my mod I am going to take A LOT from little-known creatures from all of Arda, and they will be found where they belong, not like Barrow-Wights in Minas-Tirith, there will be creatures exclusive to one place, such as Mumakil in the Forests of Far Harad. I'm just saying, there will probably be over 50 different creeps, it sounds hard, but I'll do my best. :)
Worldbuilder:
I am going to try to incorporate every aspect of this mod into Worldbuilder as it will allow you to create much more and to use your imaginaation beyond the vanilla game.
A Submod?
Does anyone think I should make a Submod for the Years of the Trees and the First Age where each Faction has 3 Sub-Factions, such as the Eldar has the Teleri, Vanyar, and the Noldor, and the Campaign is focused around the Silmarillion, and instead of the One Ring, there are three Silmarils to find before you purchase one of Valar depending on your faction... say the Dwarves can buy Aule, or Angband can buy Morgoth. I think it is a good idea, but it is up to all of you. :)
Submods and Copyright:
I am not big on copyright, I just don't want you to go around saying dishonest things about mods, it's not like I am making you pay a fee to use things from my mod in your own, heck it can be nearly the same if it has a different name and I won't care, just don't be dishonest.
You have permission to use aspects, models, and even the campaign if you wish from my mod, as long as you don't say "I made this all by myself and it's completely mine, now noone copy me or i'll eat your souls! D:<" or something like that.
PLEASE, if you have ideas, CONSTRUCTIVE critisicism, questions, or an opinion about my mod or ideas that is not bad ... Post Them In The Comment Section Or Send Me A PM. :D
That is All
It is good, but youu need WAY more sub factions.
Example:
Rohan Eastfold, Wold, Helm's Deep, etc.
Oh, and can I PLEASE be a beta Tester?
I was going to do that, but I wanted each faction to have the same amount of mini-factions, but I could change that.
I think so, as soon as I get a few factions playable. :)
Sounds good!
Thanks! :D
It is going to be a long and difficult time making this mod, but I think I can do it with some help. :)
Sounds good,can you say how much Mb it is for download?(i mean the max size of the completed version
i hope that this mod nver dies
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Is this mod still in progress?