The Nexii are a small group of modders brought together by the game Nexus:The Jupiter Incident to further develop mods for the great game. As time goes on, we hope to make this the number one source for all your Nexus:TJI requirements.

Report abuse New Conflicts 1.3
Filename
universe_conflicts.rar
Type
Full Version
Uploader
Mularac
Date
Dec 30th, 2009
Size
0.89mb (935,282 bytes)
Downloads
627 (1 today)
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Description

What would have happened if the mechanoids had never existed? Well, play this mod and found out. It's, as for today, the only mod so far to have made an entire campaign from scratch.


FAQ

-So, what is this "New Conflicts" all about ?

It's a complete campaign with a total of 15 missions, all tied into the Nexus Universe (so if you played Nexus you will recognize the ships 
and factions involved). The campaign is set in a slightly alternative version of the Nexus universe,perhaps a little darker and not as happy 
ending as the "real" one. The campaign will off course have the whole background story integrated into the game (thanks to the diary system).
-Is this just a set of mod missions ?
No.The campaign uses the original Nexus engine, so you won't have to bother with the "mod" system anymore,
this will include the solar system overwiev, diaries, the configuration screen, medals, promotions, a growing fleet of ships.....
-I'm missing artificial gods, deux ex machinas, silly dialogs, bossy admirals,etc....
If you really have this feeling then I did something right :-)! I tried to get rid of all the stuff that made my head ache 
when thinking about the stories behind many games/movies. The story behind "New Conflicts" should be pretty solid but if you 
find any holes in my plot, write me !
-How do I install it ?
First of all, you need "daTool" from "elFarto". You can find a link in the download section. With it, you have to extract the nexus_00.dat 
file in your Nexus installation folder. This dat file contains all the missions, briefings, ship stats, etc. from the original campaing. 
Since we need to replace this data with the new one, you will have to extract its content. If you're new to Nexus and unsure how to do this 
just take a look here in the official forum, it's explained in great detail there. If you're lazy I'll just quote "elFarto"
--------------------------------------------
Remember daTool is a command line tool.
To extract a DAT file to the current directory, use:
datool x "C:\Program Files\Nexus - The Jupiter Incident\nexus_00.dat"
Obviously replacing where you installed Nexus if it is different.
The other DAT files, e.g. nexus_01.dat, nexus_02.dat, are the movies, and can't be extracted.
---------------------------------------------
-Ok, I did that, what now ?
After you extrected the nexus_00.dat file (and got rid, or even better, renamed the original nexus_00.dat file) you will see a lot of folders
and files in your Nexus directory. If you're seeing a "universe" folder and the game is still running (give it a try, there should be no difference
to the state before the extraction) you did everything right. Now just copy the content of the .zip file right into the Nexus directory.
The .zip file contains a new "universe" folder (named "universe_conflicts", and as you guessed by now, this is where the new mission and all 
the other stuff is located) and two .bat files named "conflicts_start.bat" and "conflicts_end.bat".
Simply double-click on the "conflicts_start.bat" ! Et voila, you have just installed the "New Conflicts" mod. Just start a new campaign in Nexus 
and you're good to go. If you ever get tired of my mod just double-click on the "conflicts_end.bat" and you're back to the original game. If you name
your campaigns accordingly (say conflicts-campaign and original-campaign) you can even switch easily between my mod and the original game by keeping 
savegames and not getting confused which savegame belongs to which campaign.
-Are there any known bugs ?
Unfortunately there are. Although I dare say that they are rather a problem of the Nexus engine than my mod.
A very annoying "bug" is that sometimes lines of dialog are left out. I found no solution for this problem since it only happens sometimes.
If you encounter this bug it will most probably be in Mission 12 or 13. So if you're wondering why a dialog is kinda short or you're missing 
a reply....it's there, believe me. This happened to me in about 30% of my tests, and funnily the missing/skipped parts vary ! A simple restart 
didn't always fix the problem...so I'm counting on your feedback where and if you're missing dialog.
Other than that there are no known bugs....which doesn't mean there are none. Give me your feedback, patches will be delivered as fast as 
possible (and I bet I can beat Mithis on that....well, then again that's no big trick :-)
-I love you, the mod is fantastic, you're my hero,etc....
If you feel this way express your feelings right away, either on the officila Nexus forum or write me a mail 
(or use the feedback link on the homepage). Of course, all other opinions are also welcome.
Preview Image
New Conflicts 1.3
Post comment Comments
nasharas
nasharas Jan 12 2010, 3:13pm says:

Is'nt the file too small in here? :)

+1 vote     reply to comment
Mularac
Mularac Jan 27 2010, 1:21pm replied:

it doesn't have pretty much any mesh and few textures, the rest are scripts. And it is zipped after all.

+1 vote     reply to comment
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