The Galactic Federation of Free People is a Galactic Power founded to serve and protect the People of the Galaxy.

The Galactic Federation of Free People, more commonly referred to as just "The Federation", is a Republic that stands against the tides of Empire's and which will fight to the bitter end for the rights of all sentient beings.

Posted by Headhunter128 on May 20th, 2013


The Galactic Federation

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The Federation currently spans about 8 sectors, situated mainly in Outer and Mid-Rim of the Southern part of the galaxy and consisting of many thousands of systems. Its capital system is Eriadu, which is the heart of the Federation. It is both the political, economic and military heart of the Federation. Laying on top of two intersecting and very large hyperspace routes, that connects the Federation with large portions of the galaxy.



Political system


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The Federation shares the same political system as the Old Republics, lead by the Senate and whoever they had chosen as the Chief of State. The Senate is the legislative and executive branch of the Federation. Its primary duties are to mediate any disputes between star systems, worlds and cultures, to regulate trade between systems, to protect and care for citizens in need and to provide mutual defense in face of threats to the Federation.

The Chief of State serves mainly as an officiator of parliamentary procedure and the first among equals in the Senate. However, it has the authority to call an Extraordinary Session of the Senate, and could invoke "Chancellor's prerogative", and old term from the days of the Republic, in circumventing minor aspects of the Senate's parliamentary procedure.

It is still a very prestigious position; however, the Chief of State is properly addressed as "Your Excellency". The Chief of State is elected from among the Senators who made up the Federation Senate and serves a term of office that lasts for four standard years. A Chief of State can legally serve only two consecutive four-year terms before he or she has to step down due to term limits.


Federation Common Charter


The Federation Common Charter is the supreme law of the Federation that lays out its processes and political mechanisms. Its articles outline the tenets and operational structure of the government in general, statutory terms. The Charter was created by the Resistance leaders to create a more unified and defined government in place of the Resistance Triumvirate. The Charter was based on the old Galactic Alliance Constitution, which in turn was created by the Army of Light.

While the Declaration sets forth the basic principles and tenets of the Federation, members are confederated under the Charter. Applicant worlds are required to review and agree to abide by the Charter and its related statutes. Articles within the Charter describes the method by which planets become members, the three types of membership, the Rights and Responsibilities of members, and the bodies of Government and their respective Powers.

Articles of Note:

Article 1 describes the rights of sentient beings and proclaims the principle of free will.

Article 5 provides the Chief of State the right to declare war against a "known enemy".

Article 11 proclaims a principle of free navigation.

Article 19 describes what planets may fall under the control of the Federation, expressly forbids the assertion of power over any planet without a native population and allows any beings to settle such a planet without political affiliation.

Article 21 states that the Chief of State's role is formally expanded to make the holder of its office simultaneously President of the Senate and Commander in Chief of the Armed Forces. Some of this is located in Article 5 as well.


Economics

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The Federation economy is the macroeconomic combination of sector, system and planetary production, consumption, and trade. It can be broken down and represented in various ways, but it is inseparable from the astrographical and ecological make up of the galaxy.

At the heart of the galactic economy is planetary trade. Interplanetary trade can support a local economy, but, in many cases, the high levels of economic interaction and the massive scale of exchange required for an advanced society can only be funded by interplanetary exports. While some planets maintain their own shipping fleets, most relied on large freight firms or independent freight haulers to carry their goods along major hyperlanes.

In order to protect trade, the Federation military has a fast response unit, called the Federation Trade Enforcment ready along the commonly used trade routes who monitor communications, or lack thereof, in case of raids or other emergencies.


Military Status


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The Federation boasts a decent Army and Navy called the Federation Defense Force, having been under Modernization for many years in order to better combat enemy forces. While the Federation Army and Navy are designed to be able to hold their own, their strength lies in fast response and agility in order to fend off the often militarily superior enemies of the Federation. Many of the Federation warships were chosen for their combination of firepower and maneuverability and the Federation ground forces boosts a well balanced mix of offensive and defensive unit structures.

When it comes to the soldiers and crewmen of the Federation, great pride is taken in the fact that it consists of volunteers only, and not conscripted men or clones, the latter which have been proven to be a huge liability in the faction. However in order to be able to get the manpower the Federation armed forces needs, a large number of droids are also present among the soldier and crewmen ranks. On the ground droids provide mostly fire support and in space they provide excellent security.

The Federation Defense Force primarily follows two doctrines; The Bunker Doctrine where a force is deployed to a planet and heavily entrench themselves in preparation for long sieges in order to let the enemy exhaust themselves or sacrifice many more assets in order to break the entrenchment. This doctrine is mostly used if the Federation finds them stretched thin and unable to deploy additional assets to the defense of its worlds.

The Counter Doctrine involves the fast response and rapid movement of smaller forces in order to delay the enemy until a proper counter-assault can be made. This not only slows enemy advances but also buys the Federation time to either mount proper defenses or prepare for more dedicated assaults. It also allows for fast responses to raids or other minor skirmishes for which larger and slower moving forces would not reach in time.

Fleets

The Federation Core Fleet


1 Viscount-Class Dreadnought
15 Nebula-Class Star Destroyers
20 Scythe-Class Battle-cruisers
25 Corona-Class Frigates
15 Nexus-Class Corvettes
4 Endurance-Class Carriers

Often equally divided into Battlegroup Fai and Battlegroup Saber

Federation Outer Rim Fleet


1 Silphen-Class Star Destroyer
15 Nebula-Class Star Destroyers
20 Scythe-Class Battle-cruisers
25 Corona-Class Frigates
15 Nexus-Class Corvettes
4 Endurance-Class Carriers

Often equally divided into Battlegroup Kenobi and Battlegroup Skywalker


Defense

High Security Sectors

Eriadu

Moderate Security Sectors

Malastare
Mon Calamari

Low Security Sectors

Endor
Bespin
Terminus
Utapau
Sluis Van


Diplomacy


The New Jedi Order


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Status: Close Allies

The Federation and Jedi Order stand close allies after the formation of the Federation, united in their goal to secure freedom and rights of all sentient beings. The relationship used to be more fragile due to what happened to the Galactic Alliance, but after the Jedi proved themselves during the days of the Resistance and through the formation of the Federation, the relationship stabilized. This initial alliance of convenience only became stronger after the temporary leader of the early Federation, Master Fai, stepped down as the Chief of State and the newly formed Senate was allowed to chose a successor.

The Mandalorian Conglomerate

Status: Neutral

The Mandalorians have a rough and uncomfortable history with most of the galaxy and few factions have not been its enemy at some point or another, however due to their efforts in the war against the Empire and the role they played in giving the Resistance a chance to fight back, the Federation takes a neutral stand towards the Mandalorians and willing to open formal diplomatic relations. However with the now over decade long conflict with the Empire still holding firm unto the Core Worlds, little attention have been afforded the Mandalorians in recent years, especially with signs of military activity once again emanating from the Empire and their Sith allies.

The Second Galactic Empire

Status: At War

Hopes of peace are long gone and are only likely to surface should it become a necessity for both factions to accept one, and dire such circumstances would be. Having been locked a Cold War for over ten years and with recent conflicts reigniting the fumes of war, the Federation fights ever on in their war against injustice. So far the Federation forces have managed to hold their ground but the Empire presses on. Luckily for the federation, many years of conflict and the rise of fall of many governments have weeded out those who would seek to divide the Senate or even propose surrender. In the war against the Second Galactic Empire, the Senate stands united.

The Sith Order

Status: At War

Some would say that there is neither a Light, nor a Dark side to the force and perhaps that is true, however the Jedi Order and the Sith have never found a compromise between each other. The Sith seek power, in all forms, and will do whatever it takes to gain it, as such the Jedi opposes them. While the Sith order and the Empire only has a loose alliance, the Jedi and Federation stands together. Thus the Federation joins the Jedi order in their eternal conflict against the Sith, not only for the sake of the alliance, but also because the Sith are recognized as a massive threat that would seek to destroy the Federation, whether they were allies with the Federation or not.

The Hutt Empire

Status: Neutral

The neutral relationship between the Federation and the Hutts are one of convenience. The Federation does not condone the actions of the Hutts or their way of living, nor how they rule. By all rights the Hutts should be enemies, however, the Federation does not have the strength to fight them, nor can the Federation afford to alienate them. Should the Federation wish to expand north it would be much safer if they were not at war with the Hutts, not to mention that they hold key hyperspace routes between the Federation sectors and that of Mon Calamari, an important ally of the Federation. The Senate remains highly unwilling to even discuss the subject.

The Chiss Protectorate

Status: Unknown

Being the isolationists they are, there have been very little contact from them ever since they were given back their freedom. Intelligence suggest that they are building up a military and heavily fortifying themselves, preparing to bring destruction on whoever might try and take away their freedom again. But as a result and even after several attempts at setting up official diplomatic meeting, the Federation finds itself blind as to the intentions of the Chiss and has the unable discover anymore about it.

Post comment Comments
Ten10dix
Ten10dix May 20 2013, 3:57pm says:

Dammit.

You make me want to make my own article like this for the Empire.

xD.

Plus, the Federation and Jedi Order don't really know the Sith Order still exists. Most in the Galaxy believed they were wiped out long ago, though I understand why you are putting this here (less work later).

Even most in the Empire don't realize the Sith still exist. Plus with all that is going on, most people would quickly forget about them.

P.S.: Yay! Fai! xD.

+1 vote     reply to comment
Fenris58
Fenris58 May 20 2013, 4:00pm replied:

Except me. xD

+1 vote     reply to comment
Ten10dix
Ten10dix May 20 2013, 4:05pm replied:

Actually, I believe you arrived after the Sith were exiled, thus even you would not realize they still exist.

Some may suspect, but due to everything that is happening most would disregard their suspicions and focus on the current threats.

+1 vote     reply to comment
Headhunter128
Headhunter128 May 20 2013, 4:06pm replied:

Well, I wanted something more than just a list of fleets and defenses for OOC purposes. :P

I doubt the Jedi Order would presume the Sith Order destroyed or "Out of the game" after only 10 years. A 100 years? Maybe. 500 Years definitely. But not 10-20 years if we have to generous.

While I could imagine the Federation putting the Sith order on a list of past things, not the Jedi. Not yet.

+2 votes     reply to comment
Ten10dix
Ten10dix May 20 2013, 4:11pm replied:

I believe I mentioned the Jedi Council knows, or at least suspects, the Sith Order is still hiding somewhere, but the Federation are more inclined to not believe.

+1 vote     reply to comment
Headhunter128
Headhunter128 May 20 2013, 4:27pm replied:

But feel free to stay away for 500 years xD

+1 vote     reply to comment
Ten10dix
Ten10dix May 20 2013, 4:39pm replied:

I would love to, I honestly would.

But that would be sooooooooooooo boring xD.

+1 vote     reply to comment
Headhunter128
Headhunter128 May 21 2013, 5:44am replied:

It's only like 15 years in real life. You can do it bro!

+1 vote     reply to comment
=СРБ=Ori`verda
=СРБ=Ori`verda May 22 2013, 5:12am says:

HH could you maybe change Battlegroup to something else? It could be confusing.
"The Mandalorian Battlegroup defeats the outnumbered Federation Battlegroup."

+1 vote     reply to comment
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