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Upload an addon Report abuse [Map] City of Wonder (Update 14/01/2011)
Filename
City_of_Wonder.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Soul-Guardian
Date
Dec 30th, 2010
Size
0.02mb (21,704 bytes)
Downloads
497 (1 today)
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Description

City map for Command and Conquer: Zero Hour. By Soul Temple Guardian


I added waypoints, since the AI wasn't bulding their base, and would not attack.
This should now solve the problem.

I also expanded the inner and outer parameters, so now the AI have more space to build their base.
So this should fix the problem
Any other problems, please let me know.

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[Map] City of Wonder (Update 14/01/2011)
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Soul-Guardian Author
Soul-Guardian Jan 5 2011 says:

New versions now available from my add ons page.

+2 votes   reply to comment
MrTaxikiller
MrTaxikiller Jan 14 2011 says:

the map doesn't have any AI

+2 votes     reply to comment
Soul-Guardian Author
Soul-Guardian Jan 14 2011 replied:

It shoild do, I added all skirmish teams. I'll have a look into it.

+2 votes   reply to comment
MrTaxikiller
MrTaxikiller Jan 14 2011 replied:

I was talking about, left flank, right flank, backdoor, entrance and such

+2 votes     reply to comment
Soul-Guardian Author
Soul-Guardian Jan 14 2011 replied:

It shouldn't need the waypoints, it a 2player straight forwards map, and the AI should just find the player's base with no problems. But I will add Waypoints anyway.

+2 votes   reply to comment
MrTaxikiller
MrTaxikiller Jan 18 2011 replied:

ahh yeah I just opend the map in worldbuilder because it looks so less detaild from this picture but the ai works!

+2 votes     reply to comment
Soul-Guardian Author
Soul-Guardian Jan 25 2011 replied:

Ye, i know the preview doesn't look very appealing, but it's an all concrete map, with lots of buildings, and so it's a whole different story when playing the map.

I will try to make the previews more appealing in future.

+2 votes   reply to comment
MrTaxikiller
MrTaxikiller Jan 31 2011 replied:

no problem, i'm just helping to improve

+2 votes     reply to comment
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